Essentials

Durant

Durant

Bug Steel

Abilities

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hidden Ability

Truant

Skips every second turn.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 4
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
632
Original Unova
138 Black, White
Updated Unova
194 Black 2, White 2
Mountain Kalos
106 X, Y

Names

Italian
Durant
Spanish
Durant
German
Fermicula
French
Fermite
Japanese
アイアント (aianto)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
169 Search:
Effort points
  • 2 Defense
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Durant

Stats

Pctile Min IVs Max IVs
HP
58
33.5 289 320
Attack
109
84.3 286 317
Defense
112
90.2 292 323
Special Attack
48
25.1 164 195
Special Defense
48
19.7 164 195
Speed
109
92.3 286 317
Total
484
63.4

Flavor

Flavor Text

Generation 5
Black

They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.

White

Durant dig nests in mountains. They build their complicated, interconnected tunnels into mazes.

Black 2, White 2

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

Generation 6
X

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

Y

They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.

Sprites

Durant Durant Durant Durant

Miscellany

Species
Iron Ant Search:
Color
Gray Search:
Cry
Footprint
Durant
Shape
Chitinous Search:

Height

Trainer dude

Durant
3

0'11.8"
0.3 m

Weight

Trainer dudette

Durant
330

72.8 lb
33.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Bug and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Durant's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

6 6 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

11 11 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

16 16 Agility Psychic status 30

Raises the user's Speed by two stages.

21 21 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

26 26 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

31 31 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

36 36 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

41 41 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

46 46 Entrainment Normal status 15 100%

Copies the user's ability onto the target.

51 51 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

56 56 Iron Defense Steel status 15

Raises the user's Defense by two stages.

61 61 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

66 66 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Feint Attack Dark physical 20 60

Never misses.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links