Essentials

Ledyba

Ledyba

Bug Flying

Abilities

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Early Bird

Halves the duration of sleep.

Dream Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 4
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
165
Original Johto
30 Gold, Silver, Crystal
Updated Johto
30 HeartGold, SoulSilver

Names

French
Coxy
Korean
레디바
Chinese
芭瓢蟲
German
Ledyba
Japanese
レディバ (rediba)
Official Roomaji
Rediba

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
54 Search:
771 EXP at level
Effort points
  • 1 Special Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Ledyba Ledian Level up, starting at level 18

Stats

Pctile Min IVs Max IVs
HP
40
9.9 253 284
Attack
20
1.5 108 139
Defense
30
3.4 128 159
Special Attack
40
16.7 148 179
Special Defense
80
69.1 228 259
Speed
55
37.1 178 209
Total
265
7.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★☆
Skill
★✯✯☆☆
Stamina
★☆☆
Jump
★★★✯☆
Total
8/13/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is so timid, it can’t move if it isn’t with a swarm of others. It conveys its feelings with scent.

HeartGold

It is very timid. It will be afraid to move if it is alone. But it will be active if it is in a group.

SoulSilver

When the weather turns cold, lots of LEDYBA gather from everywhere to cluster and keep each other warm.

Generation 5
Black, White

It is so timid, it can't move if it isn't with a swarm of others. It conveys its feelings with scent.

Sprites

Ledyba Ledyba Ledyba Ledyba
Ledyba Ledyba Ledyba Ledyba

Miscellany

Species
Five Star Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Ledyba
Shape
Alar Search:

Height

${_("Trainer dude")}

Ledyba
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Ledyba
108

23.8 lb
10.8 kg

Locations

Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
SoulSilver SoulSilver

Moves

Bug and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Ledyba's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

8 8 6 6 Supersonic Normal non-damaging 20 55%

Confuses the target.

15 15 9 9 Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

22 22 14 14 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

22 22 14 14 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

22 22 14 14 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

17 17 Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

29 29 22 22 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

25 25 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

30 30 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

36 36 33 33 Swift Normal special 20 60

Never misses.

43 43 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

50 50 38 38 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

41 41 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

• • Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

• Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

• • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • Knock Off Dark physical 20 20 100%

Target drops its held item.

• Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

51 Roost Flying non-damaging 10

Heals the user by half its max HP.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

62 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

H5 H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links