Essentials

Muk

Muk

Poison

Abilities

Stench

Has a chance of making the opponent flinch when attacking.

Sticky Hold

Prevents a held item from being removed by other Pokémon.

Dream Ability

Poison Touch

Has a 20% chance of poisoning Pokémon upon contact when attacking.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
89
Kanto
89 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
117 Gold, Silver, Crystal
Hoenn
107 Ruby, Sapphire, Emerald
Updated Johto
118 HeartGold, SoulSilver

Names

French
Grotadmorv
Chinese
臭臭泥
German
Sleimok
Korean
질뻐기
Japanese
ベトベトン (betobeton)
Official Roomaji
Betbeton

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
157 Search:
2242 EXP at level
Effort points
  • 1 HP
  • 1 Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Nugget Nugget
FireRed, LeafGreen nothing
Generation 4 5% Nugget Nugget
Generation 5 5% Nugget Nugget

Evolution

Baby Basic Stage 1 Stage 2
Grimer Muk Level up, starting at level 38

Stats

Pctile Min IVs Max IVs
HP
105
93.1 383 414
Attack
105
84.6 278 309
Defense
75
61.3 218 249
Special Attack
65
50.9 198 229
Special Defense
100
87.4 268 299
Speed
50
31.3 168 199
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆☆☆☆
Power
★✯✯✯
Skill
★☆☆☆☆
Stamina
★✯✯✯✯
Jump
★★☆☆☆
Total
6/13/24

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

A toxic fluid seeps from its body. The fluid instantly kills plants and trees on contact.

HeartGold

They love to gather in smelly areas where sludge accumulates, making the stench around them worse.

SoulSilver

Its body is made of a powerful poison. Touching it accidentally will cause a fever that requires bed rest.

Generation 5
Black, White

A toxic fluid seeps from its body. The fluid instantly kills plants and trees on contact.

Sprites

Muk Muk Muk Muk

Miscellany

Species
Sludge Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Muk
Shape
Brachial Search:

Height

${_("Trainer dude")}

Muk
12

3'11.2"
1.2 m

Weight

${_("Trainer dudette")}

Muk
300

66.1 lb
30.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
LeafGreen LeafGreen
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Muk's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas Poison non-damaging 40 90%

Poisons the target.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Harden Normal non-damaging 30

Raises the user's Defense by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

4 4 4 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

7 7 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Poison Gas Poison non-damaging 40 90%

Poisons the target.

30 Poison Gas Poison non-damaging 40 90%

Poisons the target.

8 12 12 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

13 Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

33 23 19 17 17 Minimize Normal non-damaging 20

Raises the user's evasion by two stages.

31 26 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

33 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

37 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

37 45 20 20 Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

45 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

23 23 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

28 28 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

53 33 33 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

60 45 34 44 42 Acid Armor Poison non-damaging 40

Raises the user's Defense by two stages.

50 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

60 47 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

54 58 Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

61 65 64 Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Grimer but not Muk
• Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

• • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Explosion Normal physical 5 250 100%

User faints.

• • • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

• • • • Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

• • • • Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

• Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

• • • Shadow Punch Ghost physical 20 60

Never misses.

• • Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

• • Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

36 Selfdestruct Normal physical 5 200 100%

User faints.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

47 Explosion Normal physical 5 250 100%

User faints.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links