Essentials
Abilities
- Levitate
- This Pokemon does not take damage from Ground moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 109
- Kanto

- 109
- Johto

- 114
- Hoenn

- 108
- Johto

- 115
Names
- Japanese

- ドガース (dogaasu)
- Official Roomaji

- Dogars
- Korean

- 또가스
- Chinese

- 瓦斯彈
- French

- Smogo
- German

- Smogon
Training
- Base EXP
-
114
1628 EXP at level - Effort points
-
- 1 Defense
- Capture rate
- 190
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-




5%
Smoke Ball


None 
5%
Smoke Ball
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
|
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 11.9 | 253 | 284 | ||
| Attack | 40.4 | 198 | 229 | ||
| Defense | 79.9 | 258 | 289 | ||
| Special Attack | 42.4 | 188 | 219 | ||
| Special Defense | 19.1 | 158 | 189 | ||
| Speed | 13.9 | 138 | 169 | ||
| Total | 31.2 | ||||
Flavor
Flavor Text

- Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.

- Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.

- Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.

- Its thin, filmy body is filled with gases that cause constant sniffles, coughs and teary eyes.

- The poisonous gases it contains are a little bit lighter than air, keeping it slightly airborne.
Sprites
Miscellany
- Species
- Poison Gas
- Color
- purple
- Cry
- download mp3
- Habitat

urban- Pawprint

- Shape
-
Pomaceous
Height
1'11.6"
0.6 m
Weight
2.2 lb
1.0 kg
Locations
- Red

- Blue

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | Poison Gas |
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40 | 0 | 55% | Poisons the target. |
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| — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | 9 | 9 | 6 | Smog |
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20 | 20 | 70% | Has a 40% chance to poison the target. |
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| 10 | SmokeScreen |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 15 | Assurance |
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10 | 50 | 100% | Power is doubled if the target has already received damage this turn. |
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| 17 | 17 | 19 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 32 | 21 | 21 | 24 | Sludge |
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20 | 65 | 100% | Has a 30% chance to poison the target. |
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| 28 | Haze |
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30 | 0 | 100% | Resets all Pokémon's stats, Accuracy, and Evasion. |
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| 33 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 37 | 25 | 25 | SmokeScreen |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 40 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 45 | 33 | 33 | Haze |
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30 | 0 | 100% | Resets all Pokémon's stats, Accuracy, and Evasion. |
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| 48 | 41 | 41 | 37 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 42 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 45 | 45 | 46 | Destiny Bond |
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5 | 0 | 100% | If the user faints this turn, the target automatically will, too. |
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| 49 | 51 | Memento |
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10 | 0 | 100% | Lowers the target's Attack and Special Attack by two levels. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Destiny Bond |
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5 | 0 | 100% | If the user faints this turn, the target automatically will, too. |
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| Grudge |
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5 | 0 | 100% | When the user faints, the PP of the move that fainted it will be reduced to 0. |
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| Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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| Psybeam |
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20 | 65 | 100% | Has a 10% chance to confuse the target. |
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| Psywave |
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15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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| Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 03 | Curse |
|
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 36 | 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 36 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 47 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 61 | Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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| 64 | Explosion |
|
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 66 | Payback |
|
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| H5 | 70 | Flash |
|
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 74 | Gyro Ball |
|
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 79 | Dark Pulse |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | Swagger |
|
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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½ male, ½ female
