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Misdreavus


Main Pokédex page | Flavor text and images

General

Misdreavus
ghost

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
200
Gold/Silver/Crystal Johto
214
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
72

Names

Japanese
ムウマ
Romaji
Muuma

Flavor

Height
2'3.6" or 0.7 m
Weight
2.2 lb or 1 kg
Species
Screech
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
6,400
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
147 or 0x93
Capture rate
45 or 0x2d
Base happiness
35 or 0x23
Growth rate
fast
Effort points
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
200 Misdreavus Base form 429 Mismagius Use a Dusk Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
60
112 219 31.2
Defense
60
112 219 39.1
Special Attack
85
137 269 70.6
Special Defense
85
137 269 72.8
Speed
85
137 269 71.6
Average
72.5
- - 53.8

Flavor

See also: All versions' flavor text and sprites

Diamond It loves to sneak up on people late at night, then startle them with its shriek like cry.

Pearl It gets nourishment from fear that it absorbs into its red orbs. In daytime, it sleeps in darkness.

Locations

Eterna Forest

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Eterna Forest
Lost Tower 1F
Lost Tower 2F
Lost Tower 3F
Lost Tower 4F
Lost Tower 5F

Move List

See also: This list in the move search

See also: Contest list

Misdreavus's Special Attack is higher, so it will inflict more damage with special () moves.

Misdreavus gets the STAB from ghost moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- -- Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
6 6 5 Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
11 10 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
12 17 14 Confuse Ray ghost none 10 -- 100% Confuses the target.
19 23 19 Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
27 30 23 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
36 37 28 Pain Split normal none 20 -- 0% Sets the user's and targets's HP to the average of their current HP.
32 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
37 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
46 45 41 Perish Song normal none 5 -- 100% User and target both faint after three turns.
53 46 Grudge ghost none 5 -- 100% When the user faints, the PP of the move that fainted it will be reduced to 0.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
Chains Ruby/Sapphire Diamond/Pearl Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
Chains Diamond/Pearl Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
Chains Diamond/Pearl Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Ruby/Sapphire Diamond/Pearl Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Diamond/Pearl Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Chains Diamond/Pearl Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Misdreavus in other Pokédexes