Essentials

Misdreavus

Misdreavus

Ghost

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
200
Original Johto
214 Gold, Silver, Crystal
Original Sinnoh
72 Diamond, Pearl
Extended Sinnoh
72 Platinum
Updated Johto
219 HeartGold, SoulSilver

Names

Chinese
夢妖
German
Traunfugil
French
Feuforêve
Korean
무우마
Japanese
ムウマ (muuma)
Official Roomaji
Muma

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
147 Search:
2100 EXP at level
Effort points
  • 1 Special Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
fast Search:

Wild held items

Generation 3 5% Spell Tag Spell Tag
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Misdreavus Mismagius Use a Dusk Stone

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
60
32.0 188 219
Defense
60
39.5 188 219
Special Attack
85
71.7 238 269
Special Defense
85
75.0 238 269
Speed
85
72.3 238 269
Total
435
52.0

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★☆
Skill
★✯✯
Stamina
★✯
Jump
★★★★★
Total
9/14/16

Flavor

Flavor Text

Generation 4
Diamond

It loves to sneak up on people late at night, then startle them with its shrieklike cry.

Pearl

It gets nourishment from fear that it absorbs into its red orbs. In daytime, it sleeps in darkness.

Platinum

A Pokémon that startles people in the middle of the night. It gathers fear as its energy.

HeartGold

It likes playing mischievous tricks, such as screaming and wailing to startle people at night.

SoulSilver

It loves to bite and yank people’s hair from behind without warning, just to see their shocked reactions.

Generation 5
Black, White

A Pokémon that startles people in the middle of the night. It gathers fear as its energy.

Sprites

Misdreavus Misdreavus Misdreavus Misdreavus

Miscellany

Species
Screech Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Misdreavus
Shape
Pomaceous Search:

Height

${_("Trainer dude")}

Misdreavus
7

2'3.6"
0.7 m

Weight

${_("Trainer dudette")}

Misdreavus
10

2.2 lb
1.0 kg

Locations

LeafGreen LeafGreen
Pearl Pearl
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Misdreavus's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

6 6 5 5 5 5 Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

11 10 10 10 10 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

12 17 14 14 14 14 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

19 23 19 19 19 19 Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

23 Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

27 30 23 23 23 28 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

36 37 28 28 28 32 Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

32 32 32 37 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

37 37 37 41 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

46 45 41 41 41 46 Perish Song Normal non-damaging 5

User and target both faint after three turns.

53 46 46 46 50 Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

50 50 55 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

• • • • • Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

• • • • Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• • • • Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • • Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

• • • • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • • Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• • • • Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

• • • • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• Wonder Room Psychic non-damaging 10 -7

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

63 63 63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

H5 H5 70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links