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Gulpin


Main Pokédex page | Flavor text and images

General

Gulpin
poison

Abilities

Sticky Hold
This Pokémon's item cannot be removed by enemy moves.
Liquid Ooze
When the enemy uses absorbtion moves on this Pokémon, it loses HP instead of gaining.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
316
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
95
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ゴクリン
Romaji
Gokurin

Flavor

Height
1'3.7" or 0.4 m
Weight
22.7 lb or 10.3 kg
Species
Stomach
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
5,120
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
75 or 0x4b
Capture rate
225 or 0xe1
Base happiness
70 or 0x46
Growth rate
superslow
Effort points
1 HP
Wild held items
Big Pearl (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
316 Gulpin Base form 317 Swalot Raise to level 26

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
43
95 185 14.2
Defense
53
105 205 32.3
Special Attack
43
95 185 21.5
Special Defense
53
105 205 30.6
Speed
40
92 179 16.8
Average
50.3
- - 19.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Almost all its body is its stomach. Its harsh digestive juices quickly dissolve anything it swallows.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Gulpin gets the STAB from poison moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Pound normal physical 35 40 100% Inflicts regular damage.
6 6 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
9 9 Poison Gas poison none 40 -- 55% Poisons the target.
14 14 Sludge poison special 20 65 100% Has a 30% chance to Poison the target.
17 17 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
23 23 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
28 28 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
34 34 Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
34 34 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
34 34 Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
39 39 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
44 Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
49 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
54 Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl Acid Armor poison none 40 -- 100% Raises the user's Defense by two levels.
Chains Diamond/Pearl Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
Chains Ruby/Sapphire Diamond/Pearl Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains Ruby/Sapphire Diamond/Pearl Pain Split normal none 20 -- 0% Sets the user's and targets's HP to the average of their current HP.
Chains Ruby/Sapphire Diamond/Pearl Smog poison special 20 20 70% Has a 40% chance to Poison the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Sing normal none 15 -- 55% Puts the target to Sleep.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Gulpin in other Pokédexes