Essentials

Slugma

Slugma

Fire

Abilities

Magma Armor

Prevents freezing.

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Dream Ability

Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by any move.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
218
Original Johto
211 Gold, Silver, Crystal
Hoenn
103 Ruby, Sapphire, Emerald
Updated Johto
216 HeartGold, SoulSilver

Names

Korean
마그마그
German
Schneckmag
French
Limagma
Chinese
熔岩蟲
Japanese
マグマッグ (magumaggu)
Official Roomaji
Magmag

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
78 Search:
1114 EXP at level
Effort points
  • 1 Special Attack
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Slugma Magcargo Level up, starting at level 38

Stats

Pctile Min IVs Max IVs
HP
40
9.9 253 284
Attack
40
10.3 148 179
Defense
40
11.5 148 179
Special Attack
70
56.7 208 239
Special Defense
40
11.4 148 179
Speed
20
3.1 108 139
Total
250
5.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★✯☆
Skill
★✯☆
Stamina
★★✯✯
Jump
★★
Total
7/11/14

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.

HeartGold

It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.

SoulSilver

A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.

Generation 5
Black, White

Its body is made of magma. If it doesn't keep moving, its body will cool and harden.

Sprites

Slugma Slugma Slugma Slugma

Miscellany

Species
Lava Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Slugma
Shape
Caudal Search:

Height

${_("Trainer dude")}

Slugma
7

2'3.6"
0.7 m

Weight

${_("Trainer dudette")}

Slugma
350

77.2 lb
35.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Fire moves get STAB, and have their type highlighted in green.

Special moves better suit Slugma's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

Smog Poison special 20 20 70%

Has a 40% chance to poison the target.

8 8 8 5 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

15 15 11 10 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

22 22 16 14 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

23 19 Recover Normal non-damaging 10

Heals the user by half its max HP.

23 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

26 28 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

29 29 31 32 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

38 37 Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

36 36 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

43 43 41 41 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

50 50 46 46 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

53 50 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

56 55 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Acid Armor Poison non-damaging 40

Raises the user's Defense by two stages.

• • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

• Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

• • Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

• • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

• • Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6 H6 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links