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Grimer


Main Pokédex page | Flavor text and images

General

Grimer
poison

Abilities

Stench
If this Pokémon is first on your belt, the chance of a wild encounter drops.
Sticky Hold
This Pokémon's item cannot be removed by enemy moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
88
Gold/Silver/Crystal Johto
116
Ruby/Sapphire/Emerald Hoenn
106
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ベトベター
Romaji
Betobetaa

Flavor

Height
2'11.4" or 0.9 m
Weight
66.1 lb or 30 kg
Species
Sludge
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
13 or 0x0d

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
5,120
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
90 or 0x5a
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 HP
Wild held items
Nugget (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
88 Grimer Base form 89 Muk Raise to level 38

Stats

Stat Base Max Stat %ile
L50 L100
HP
80
187 364 71.8
Attack
80
132 259 56.4
Defense
50
102 199 24.9
Special Attack
40
92 179 13.8
Special Defense
50
102 199 22.7
Speed
25
77 149 4.5
Average
54.2
- - 27.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It was born when sludge in a dirty stream was exposed to the moon's X-rays. It appears among filth.

Locations

Route 212

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 212 Pastoria City side 18 - 20 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Grimer's Attack is higher, so it will inflict more damage with physical () moves.

Grimer gets the STAB from poison moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Poison Gas poison none 40 -- 55% Poisons the target.
-- -- -- -- Pound normal physical 35 40 100% Inflicts regular damage.
5 4 4 Harden normal none 30 -- 100% Raises the user's Defense.
7 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
-- 10 8 12 Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
16 13 Sludge poison special 20 65 100% Has a 30% chance to Poison the target.
23 19 17 Minimize normal none 20 -- 100% Raises the user's Evade.
20 Sludge poison special 20 65 100% Has a 30% chance to Poison the target.
23 Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
28 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
30 Poison Gas poison none 40 -- 55% Poisons the target.
33 Minimize normal none 20 -- 100% Raises the user's Evade.
31 26 33 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
37 Sludge poison special 20 65 100% Has a 30% chance to Poison the target.
40 34 39 Acid Armor poison none 40 -- 100% Raises the user's Defense by two levels.
42 Harden normal none 30 -- 100% Raises the user's Defense.
44 Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
48 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
50 43 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
53 49 Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
55 Acid Armor poison none 40 -- 100% Raises the user's Defense by two levels.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Lick ghost physical 30 20 100% Has a 30% chance to Paralyze the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Shadow Punch ghost physical 20 60 100% Never misses.
Chains Diamond/Pearl/Platinum Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl/Platinum Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
Chains Diamond/Pearl/Platinum Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
Chains Diamond/Pearl/Platinum Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 47 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Grimer in other Pokédexes