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Gastly


Main Pokédex page | Flavor text and images

General

Gastly
ghost poison

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
92
Gold/Silver/Crystal Johto
58
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
69

Names

Japanese
ゴース
Romaji
Goosu

Flavor

Height
4'3.2" or 1.3 m
Weight
0.2 lb or 0.1 kg
Species
Gas
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
25 or 0x19

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
5,120
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
95 or 0x5f
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
92 Gastly Base form 93 Haunter Raise to level 25 94 Gengar Trade

Stats

Stat Base Max Stat %ile
L50 L100
HP
30
137 264 2.2
Attack
35
87 169 7.7
Defense
30
82 159 2.8
Special Attack
100
152 299 83.8
Special Defense
35
87 169 7.3
Speed
80
132 259 65.1
Average
51.7
- - 23.3

Flavor

See also: All versions' flavor text and sprites

Diamond This Pokémon's body is 95% made up of gases, which are blown away by strong gusts of wind.

Pearl A Pokémon born from poison gases. It defeats even the largest foes by enveloping them in gas.

Locations

Route 209
Old Chateau
Old Chateau
Old Chateau
Old Chateau
Old Chateau
Old Chateau
Old Chateau
Old Chateau
Old Chateau

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Lost Tower 1F 16 - 18 Morning Daytime 50%; Night 40%
Lost Tower 2F 17 - 19 Morning Daytime 50%; Night 40%
Lost Tower 3F 18 - 20 Morning Daytime 50%; Night 40%
Lost Tower 4F 19 - 21 Morning Daytime 50%; Night 40%
Lost Tower 5F 20 - 22 Morning Daytime 50%; Night 40%
Route 209 16 Night 10%
Old Chateau 2F 12 - 16 Morning Daytime Night 100%
Old Chateau 2F left room 12 - 16 Morning Daytime Night 100%
Old Chateau 2F leftmost room 12 - 16 Morning Daytime Night 100%
Old Chateau 2F middle room 12 - 16 Morning Daytime Night 100%
Old Chateau 2F private room 12 - 16 Morning Daytime Night 100%
Old Chateau 2F right room 12 - 16 Morning Daytime Night 100%
Old Chateau 2F rightmost room 12 - 16 Morning Daytime Night 100%
Old Chateau dining room 12 - 16 Morning Daytime Night 100%
Old Chateau entrance 12 - 16 Morning Daytime Night 100%

Move List

See also: This list in the move search

See also: Contest list

Gastly's Special Attack is higher, so it will inflict more damage with special () moves.

Gastly gets the STAB from ghost and poison moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
-- -- -- -- -- Lick ghost physical 30 20 100% Has a 30% chance to Paralyze the target.
8 8 8 5 Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
13 13 8 Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
16 16 13 12 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
-- 21 21 16 15 Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
-- 28 28 21 19 Confuse Ray ghost none 10 -- 100% Confuses the target.
22 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
26 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
27 Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
29 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
35 33 33 28 33 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
36 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
36 36 33 40 Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
36 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
41 43 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
48 Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains Diamond/Pearl Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains Ruby/Sapphire Diamond/Pearl Grudge ghost none 5 -- 100% When the user faints, the PP of the move that fainted it will be reduced to 0.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Chains Diamond/Pearl Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Perish Song normal none 5 -- 100% User and target both faint after three turns.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains Diamond/Pearl ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains Ruby/Sapphire Diamond/Pearl Will-O-Wisp fire none 15 -- 75% Burns the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 47 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Gastly in other Pokédexes