Essentials

Shuppet

Shuppet

ghost

Abilities

Insomnia
This Pokemon cannot become Asleep.
Frisk
This Pokemon can see what enemy Pokemon are holding.

Damage Taken

  • bug ½
  • dark 2
  • dragon 1
  • electric 1
  • fighting 0
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 0
  • poison ½
  • psychic 1
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
353
Hoenn Generation 3
146

Names

Japanese
カゲボウズ (kagebouzu)
Official Roomaji
Kagebouzu
Korean
어둠대신
Chinese
怨影娃娃
French
Polichombr
German
Shuppet

Breeding

Gender
½ male, ½ female
Egg groups
  • Indeterminate
Steps to hatch
6400

Compatibility

  • Grimer
  • Gastly
  • Koffing
  • Misdreavus
  • Wobbuffet
  • Slugma
  • Ralts
  • Gulpin
  • Castform
  • Shuppet
  • Duskull
  • Chimecho
  • Shellos
  • Drifloon
  • Spiritomb

Training

Base EXP
97
1385 EXP at level
Effort points
  • 1 Attack
Capture rate
225
Base happiness
35
Growth rate
fast
Wild held items

Generation 3

5% Spell TagSpell Tag

Generation 4

5% Spell TagSpell Tag

Evolution

Baby Basic Stage 1 Stage 2
Shuppet Shuppet BanetteBanette Level up: 37

Stats

Pctile Min IVs Max IVs
HP
44
15.9 261 292
Attack
75
53.3 218 249
Defense
35
8.5 138 169
Special Attack
63
47.3 194 225
Special Defense
33
7.0 134 165
Speed
45
25.4 158 189
Total
295
14.8

Flavor

Flavor Text

Diamond
It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Pearl
It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Platinum
It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Heart Gold
It uses its horn to feed on envy and malice, or so it’s said. It’s very active at night.
Soul Silver
It uses its horn to feed on envy and malice, or so it’s said. It’s very active at night.

Sprites

Shuppet Shuppet Shuppet Shuppet

Miscellany

Species
Puppet
Color
black
Cry
download mp3
Habitat Generation 3
urban
Pawprint
Shuppet
Shape
Pomaceous

Height

Trainer dude

Shuppet
6

1'11.6"
0.6 m

Weight

Trainer dudette

Shuppet
23

5.1 lb
2.3 kg

Locations

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off dark Physical 20 20 100%

Target drops its held item.

8 5 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

13 8 Night Shade ghost Special 15 1 100%

Inflicts damage equal to the user's level.

20 13 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25 16 Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

20 Shadow Sneak ghost Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

32 23 Will-O-Wisp fire None 15 0 75%

Burns the target.

37 28 Faint Attack dark Physical 20 60 100%

Never misses.

44 31 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

35 Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

38 Embargo dark None 15 0 100%

Target cannot use held items.

49 43 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

56 46 Grudge ghost None 5 0 100%

When the user faints, the PP of the move that fainted it will be reduced to 0.

50 Trick psychic None 10 0 100%

User and target swap items.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish ghost Physical 15 30 100%

Has a 30% chance to make the target flinch.

Confuse Ray ghost None 10 0 100%

Confuses the target.

Destiny Bond ghost None 5 0 100%

If the user faints this turn, the target automatically will, too.

Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Imprison psychic None 10 0 100%

Prevents the target from using any moves that the user also knows.

Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Shadow Sneak ghost Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 Will-O-Wisp fire None 15 0 75%

Burns the target.

63 Embargo dark None 15 0 100%

Target cannot use held items.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

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