Essentials

Shuppet

Shuppet

Ghost

Abilities

Insomnia

Prevents sleep.

Frisk

Reveals an opponent's held item upon entering battle.

Dream Ability

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
353
Hoenn
146 Ruby, Sapphire, Emerald

Names

German
Shuppet
Korean
어둠대신
Chinese
怨影娃娃
French
Polichombr
Japanese
カゲボウズ (kagebouzu)
Official Roomaji
Kagebouzu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
97 Search:
1385 EXP at level
Effort points
  • 1 Attack
Capture rate
225 Search:
Base happiness
35 Search:
Growth rate
fast Search:

Wild held items

Generation 3 5% Spell Tag Spell Tag
Generation 4 5% Spell Tag Spell Tag
Generation 5 5% Spell Tag Spell Tag

Evolution

Baby Basic Stage 1 Stage 2
Shuppet Banette Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
44
13.5 261 292
Attack
75
51.6 218 249
Defense
35
6.8 138 169
Special Attack
63
47.6 194 225
Special Defense
33
5.8 134 165
Speed
45
25.1 158 189
Total
295
13.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯☆
Power
★☆
Skill
★✯☆
Stamina
★☆☆
Jump
★★✯✯
Total
6/12/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.

HeartGold, SoulSilver

It uses its horn to feed on envy and malice, or so it’s said. It’s very active at night.

Generation 5
Black, White

It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.

Sprites

Shuppet Shuppet Shuppet Shuppet

Miscellany

Species
Puppet Search:
Color
Black Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Shuppet
Shape
Pomaceous Search:

Height

${_("Trainer dude")}

Shuppet
6

1'11.6"
0.6 m

Weight

${_("Trainer dudette")}

Shuppet
23

5.1 lb
2.3 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald

Moves

Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Shuppet's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Knock Off Dark physical 20 20 100%

Target drops its held item.

8 5 5 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

13 8 8 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

20 13 13 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25 16 16 Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

20 20 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

32 23 23 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

37 28 28 Faint Attack Dark physical 20 60

Never misses.

31 Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

44 31 35 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

35 38 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

38 43 Embargo Dark non-damaging 15 100%

Target cannot use held items.

49 43 46 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

56 46 50 Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

50 55 Trick Psychic non-damaging 10 100%

User and target swap items.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• • • Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

• • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • • Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

• • • Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

• Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links