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Shuppet


Main Pokédex page | Flavor text and images

General

Shuppet
ghost

Abilities

Insomnia
This Pokémon cannot become Asleep.
Frisk
This Pokémon can see what enemy Pokémon are holding.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
353
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
146
Diamond/Pearl Sinnoh
n/a

Names

Japanese
カゲボウズ
Romaji
Kagebouzu

Flavor

Height
1'11.6" or 0.6 m
Weight
5.1 lb or 2.3 kg
Species
Puppet
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
6,400
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
97 or 0x61
Capture rate
225 or 0xe1
Base happiness
35 or 0x23
Growth rate
fast
Effort points
1 Attack
Wild held items
Spell Tag (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
353 Shuppet Base form 354 Banette Raise to level 37

Stats

Stat Base Max Stat %ile
L50 L100
HP
44
151 292 16
Attack
75
127 249 51.1
Defense
35
87 169 6.5
Special Attack
63
115 225 48.1
Special Defense
33
85 165 6.9
Speed
45
97 189 23.5
Average
49.2
- - 15.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Shuppet's Attack is higher, so it will inflict more damage with physical () moves.

Shuppet gets the STAB from ghost moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Knock Off dark physical 20 20 100% Target drops its held item.
8 5 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
13 8 Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
20 13 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 16 Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
20 Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
32 23 Will-O-Wisp fire none 15 -- 75% Burns the target.
37 28 Faint Attack dark physical 20 60 100% Never misses.
44 31 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
35 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
38 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
49 43 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
56 46 Grudge ghost none 5 -- 100% When the user faints, the PP of the move that fainted it will be reduced to 0.
50 Trick psychic none 10 -- 100% User and target swap items.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Confuse Ray ghost none 10 -- 100% Confuses the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Imprison psychic none 10 -- 100% Prevents the target from using any moves that the user also knows.
Chains Diamond/Pearl/Platinum Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Diamond/Pearl/Platinum Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Shuppet in other Pokédexes