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Murkrow


Main Pokédex page | Flavor text and images

General

Murkrow
dark flying

Abilities

Insomnia
This Pokémon cannot become Asleep.
Super Luck
This Pokémon has a higher chance to hit critically..

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
198
Gold/Silver/Crystal Johto
208
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
74

Names

Japanese
ヤミカラス
Romaji
Yamikarasu

Flavor

Height
1'7.7" or 0.5 m
Weight
4.6 lb or 2.1 kg
Species
Darkness
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
4: Flying
Steps to hatch
5,120
Compatible with
15 families; 31 total Pokémon

In the Wild

Base EXP
107 or 0x6b
Capture rate
30 or 0x1e
Base happiness
35 or 0x23
Growth rate
poly
Effort points
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
198 Murkrow Base form 430 Honchkrow Use a Dusk Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
85
137 269 65.5
Defense
42
94 183 16.2
Special Attack
85
137 269 70.6
Special Defense
42
94 183 15.6
Speed
91
143 281 81.5
Average
67.5
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond It is believed that seeing this Pokémon at night will bring about ominous occurrences.

Pearl It appears near travelers to lure them into deep forests. It is said to carry misfortune.

Locations

Eterna Forest

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Eterna Forest 10 - 11 Night 20%
Lost Tower 1F 17 Night 20%
Lost Tower 2F 18 Night 20%
Lost Tower 3F 19 Night 20%
Lost Tower 4F 20 Night 20%
Lost Tower 5F 21 Night 20%

Move List

See also: This list in the move search

See also: Contest list

Murkrow gets the STAB from dark and flying moves.

Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
-- -- -- -- Peck flying physical 35 35 100% Inflicts regular damage.
11 11 5 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
9 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
16 16 11 Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
14 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
15 Wing Attack flying physical 35 60 100% Inflicts regular damage.
26 26 21 Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
22 Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
25 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
27 Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
31 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
31 31 35 35 Faint Attack dark physical 20 60 100% Never misses.
40 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
41 41 48 41 Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
45 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl Confuse Ray ghost none 10 -- 100% Confuses the target.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Drill Peck flying physical 20 80 100% Inflicts regular damage.
Chains Diamond/Pearl Faint Attack dark physical 20 60 100% Never misses.
Chains Ruby/Sapphire Diamond/Pearl FeatherDance flying none 15 -- 100% Lowers the target's Attack by two levels.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Mirror Move flying none 20 -- 100% Uses the target's last used move.
Chains Ruby/Sapphire Diamond/Pearl Perish Song normal none 5 -- 100% User and target both faint after three turns.
Chains Diamond/Pearl Psycho Shift psychic none 10 -- 90% Transfers the user's major status effect to the target.
Chains Gold/Silver Crystal Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Crystal Ruby/Sapphire Diamond/Pearl Sky Attack flying physical 5 140 90% User charges for one turn before attacking. Has a 30% chance to make the target Flinch.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Wing Attack flying physical 35 60 100% Inflicts regular damage.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Beat Up dark physical 10 10 100% Hits once for every conscious Pokemon the user's trainer has.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 43 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H2 H2 H2 H2 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 88 Pluck flying physical 20 60 100% Inflicts double damage if the user is holding a berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 47 47 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Murkrow in other Pokédexes