Essentials

Shelmet

Shelmet

Bug

Abilities

Hydration

Cures any major status ailment after each turn during rain.

Shell Armor

Protects against critical hits.

Hidden Ability

Overcoat

Protects against damage from weather.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
616
Original Unova
122 Black, White
Updated Unova
157 Black 2, White 2
Mountain Kalos
24 X, Y

Names

French
Escargaume
German
Schnuthelm
Italian
Shelmet
Spanish
Shelmet
Japanese
チョボマキ (chobomaki)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 Defense
Capture rate
200 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Shelmet Accelgor Trade, in exchange for Karrablast

Stats

Pctile Min IVs Max IVs
HP
50
22.9 273 304
Attack
40
9.6 148 179
Defense
85
70.7 238 269
Special Attack
40
15.3 148 179
Special Defense
65
46.7 198 229
Speed
25
4.9 118 149
Total
305
17.0

Flavor

Flavor Text

Generation 5
Black

When attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid.

White

It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.

Black 2, White 2

When it and Karrablast are together, and both receive electrical stimulation, they both evolve.

Generation 6
X

When it and Karrablast are together, and both receive electrical stimulation, they both evolve.

Y

It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.

Sprites

Shelmet Shelmet Shelmet Shelmet

Miscellany

Species
Snail Search:
Color
Red Search:
Cry
Footprint
Shelmet
Shape
Pomaceous Search:

Height

Trainer dude

Shelmet
4

1'3.7"
0.4 m

Weight

Trainer dudette

Shelmet
77

17.0 lb
7.7 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Bug moves get STAB, and have their type highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leech Life Bug physical 15 20 100%

Drains half the damage inflicted to heal the user.

4 4 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

8 8 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

13 13 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

16 16 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

20 20 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

25 25 Yawn Normal status 10

Target sleeps at the end of the next turn.

28 28 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

32 32 Acid Armor Poison status 20

Raises the user's Defense by two stages.

37 37 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

40 40 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

44 44 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

49 49 Recover Normal status 10

Heals the user by half its max HP.

52 50 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

56 56 Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

• • Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

• • Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Black 2, White 2 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links