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Slugma


Main Pokédex page | Flavor text and images

General

Slugma
fire

Abilities

Magma Armor
This Pokémon cannot become Frozen.
Flame Body
Enemy Pokémon have a 30% chance of becoming Burned every time they touch this Pokémon.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
218
Gold/Silver/Crystal Johto
211
Ruby/Sapphire/Emerald Hoenn
103
Diamond/Pearl Sinnoh
n/a

Names

Japanese
マグマッグ
Romaji
Magumaggu

Flavor

Height
2'3.6" or 0.7 m
Weight
77.2 lb or 35 kg
Species
Lava
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
5,120
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
78 or 0x4e
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
218 Slugma Base form 219 Magcargo Raise to level 38

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
40
92 179 10.1
Defense
40
92 179 11.2
Special Attack
70
122 239 55.2
Special Defense
40
92 179 10.3
Speed
20
72 139 2.2
Average
41.7
- - 7.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its body is made of magma. If it doesn't keep moving, its body will cool and harden.

Locations

Stark Mountain
Stark Mountain

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Stark Mountain entrance 25 - 27 Morning Daytime Night 5%
Stark Mountain inside 27 - 29 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Slugma's Special Attack is higher, so it will inflict more damage with special () moves.

Slugma gets the STAB from fire moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Smog poison special 20 20 70% Has a 40% chance to Poison the target.
-- -- Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
8 8 8 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
15 15 11 Rock Throw rock physical 15 50 90% Inflicts regular damage.
22 22 16 Harden normal none 30 -- 100% Raises the user's Defense.
23 Recover normal none 10 -- 100% Heals the user by half its max HP.
26 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
29 29 31 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
36 36 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
38 Lava Plume fire special 15 80 100% Has a 30% chance to Burn the target.
43 43 41 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
50 50 46 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
53 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
56 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Acid Armor poison none 40 -- 100% Raises the user's Defense by two levels.
Chains Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Chains Diamond/Pearl/Platinum Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
Chains Diamond/Pearl/Platinum SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
Chains Diamond/Pearl/Platinum Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
Chains Diamond/Pearl/Platinum Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
Chains Diamond/Pearl/Platinum Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Slugma in other Pokédexes