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Tangrowth


Main Pokédex page | Flavor text and images

General

Tangrowth
grass

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.
Leaf Guard
This Pokémon is immune to major status effects during Sunny Day.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
465
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
モジャンボ
Romaji
Mojanbo

Flavor

Height
6'6.7" or 2 m
Weight
283.5 lb or 128.6 kg
Species
Vine
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
Steps to hatch
5,120
Compatible with
18 families; 45 total Pokémon

In the Wild

Base EXP
211 or 0xd3
Capture rate
30 or 0x1e
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
114 Tangela Base form 465 Tangrowth Level up while knowing AncientPower

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
100
152 299 80.1
Defense
125
177 349 94.5
Special Attack
110
162 319 91.1
Special Defense
50
102 199 22.7
Speed
50
102 199 28.8
Average
89.2
- - 90.1

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Tangrowth's Special Attack is higher, so it will inflict more damage with special () moves.

Tangrowth gets the STAB from grass moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
-- Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
5 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
8 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
12 Growth normal none 40 -- 100% Raises the user's Special Attack.
15 PoisonPowder poison none 35 -- 75% Poisons the target.
19 Vine Whip grass physical 15 35 100% Inflicts regular damage.
22 Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
29 Stun Spore grass none 30 -- 75% Paralyzes the target.
33 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
36 Knock Off dark physical 20 20 100% Target drops its held item.
40 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
43 Slam normal physical 20 80 75% Inflicts regular damage.
47 Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
50 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
54 Power Whip grass physical 10 120 85% Inflicts regular damage.
57 Block normal none 5 -- 100% Prevents the target from leaving battle.
Diamond/Pearl TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Tangrowth in other Pokédexes