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Trapinch


Main Pokédex page | Flavor text and images

General

Trapinch
ground

Abilities

Hyper Cutter
This Pokémon cannot have its Attack lowered.
Arena Trap
Prevents enemy Pokémon (except Flying Pokémon and Pokémon that can Levitate) from running or being switched out.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
328
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
116
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ナックラー
Romaji
Nakkuraa

Flavor

Height
2'3.6" or 0.7 m
Weight
33.1 lb or 15 kg
Species
Ant Pit
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Rough terrain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
5,120
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
73 or 0x49
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Attack
Wild held items
Soft Sand (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
328 Trapinch Base form 329 Vibrava Raise to level 35 330 Flygon Raise to level 45

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
100
152 299 80.1
Defense
45
97 189 18.5
Special Attack
45
97 189 22.3
Special Defense
45
97 189 17
Speed
10
62 119 0.4
Average
48.3
- - 14.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.

Locations

Route 228

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 228 25 Poké Radar 2%

Move List

See also: This list in the move search

See also: Contest list

Trapinch's Attack is higher, so it will inflict more damage with physical () moves.

Trapinch gets the STAB from ground moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
9 9 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
17 17 Faint Attack dark physical 20 60 100% Never misses.
25 25 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
33 33 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
41 41 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
49 49 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
57 57 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
65 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
73 Earthquake ground physical 10 100 100% Inflicts regular damage.
81 Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
89 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
Chains Diamond/Pearl/Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Gust flying special 35 40 100% Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Trapinch in other Pokédexes