Essentials

Gliscor

Gliscor

Ground Flying

Abilities

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Sand Veil

Increases evasion to 1.25× during a sandstorm.

Dream Ability

Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 4
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
472
Extended Sinnoh
154 Platinum

Names

Chinese
天蠍王
German
Skorgro
Korean
글라이온
French
Scorvol
Japanese
グライオン (guraion)
Official Roomaji
Glion

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
192 Search:
2742 EXP at level
Effort points
  • 2 Defense
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Gligar Gliscor Level up, during the night, while holding a Razor Fang

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
95
76.1 258 289
Defense
125
95.2 318 349
Special Attack
45
23.7 158 189
Special Defense
75
62.5 218 249
Speed
95
82.9 258 289
Total
510
80.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯✯☆
Skill
★✯✯✯☆
Stamina
★✯☆☆
Jump
★★★✯☆
Total
7/16/22

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It observes prey while hanging inverted from branches. When the chance presents itself, it swoops!

Platinum

If it succeeds in catching even a faint breeze properly, it can circle the globe without flapping once.

HeartGold, SoulSilver

Its flight is soundless. It uses its lengthy tail to carry off its prey... Then its elongated fangs do the rest.

Generation 5
Black, White

If it succeeds in catching even a faint breeze properly, it can circle the globe without flapping once.

Sprites

Gliscor Gliscor Gliscor Gliscor

Miscellany

Species
Fang Scorp Search:
Color
Purple Search:
Cry
Footprint
Gliscor
Shape
Alar Search:

Height

${_("Trainer dude")}

Gliscor
20

6'6.7"
2.0 m

Weight

${_("Trainer dudette")}

Gliscor
425

93.7 lb
42.5 kg

Locations

Moves

Ground and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Gliscor's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

Harden Normal non-damaging 30

Raises the user's Defense by one stage.

Knock Off Dark physical 20 20 100%

Target drops its held item.

5 5 5 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

9 9 9 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

12 12 12 Knock Off Dark physical 20 20 100%

Target drops its held item.

16 16 16 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

20 20 20 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

23 23 23 Faint Attack Dark physical 20 60

Never misses.

27 27 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

31 31 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

27 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

31 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

34 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

34 34 38 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

38 38 42 U-turn Bug physical 20 70 100%

User must switch out after attacking.

42 42 45 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

45 45 49 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Level up, learned by Gligar but not Gliscor
Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

Harden Normal non-damaging 30

Raises the user's Defense by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Faint Attack Dark physical 20 60

Never misses.

31 31 34 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Gligar but not Gliscor
• • • Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

• • • Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

• • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • Power Trick Psychic non-damaging 10

User swaps Attack and Defense.

• • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Tutor, learned by Gligar but not Gliscor
Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Gligar but not Gliscor
Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

Aerial Ace Flying physical 20 60

Never misses.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Swift Normal special 20 60

Never misses.

Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links