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Mamoswine


Main Pokédex page | Flavor text and images

General

Mamoswine
ice ground

Abilities

Oblivious
This Pokémon cannot become Attracted.
Snow Cloak
This Pokémon's Evasion rises one level during Hail.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
473
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
マンムー
Romaji
Manmuu

Flavor

Height
8'2.4" or 2.5 m
Weight
641.5 lb or 291 kg
Species
Twin Tusk
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
207 or 0xcf
Capture rate
50 or 0x32
Base happiness
70 or 0x46
Growth rate
slow
Effort points
3 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
220 Swinub Base form 221 Piloswine Raise to level 33 473 Mamoswine Level up while knowing AncientPower

Stats

Stat Base Max Stat %ile
L50 L100
HP
110
217 424 94.7
Attack
130
182 359 95.5
Defense
80
132 259 66.5
Special Attack
70
122 239 55.2
Special Defense
60
112 219 39.1
Speed
80
132 259 65.1
Average
88.3
- - 88

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its impressive tusks are made of ice. The population thinned when it turned warm after the ice age.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Mamoswine's Attack is higher, so it will inflict more damage with physical () moves.

Mamoswine gets the STAB from ice and ground moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
-- Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
-- Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- Peck flying physical 35 35 100% Inflicts regular damage.
-- Powder Snow ice special 25 40 100% Has a 10% chance to Freeze the target.
4 Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
8 Powder Snow ice special 25 40 100% Has a 10% chance to Freeze the target.
13 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
16 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
20 Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
25 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
28 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
32 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
33 Double Hit normal physical 10 35 90% Hits twice in one turn.
40 Earthquake ground physical 10 100 100% Inflicts regular damage.
48 Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
56 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
65 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Mamoswine in other Pokédexes