Essentials

Tangrowth

Tangrowth

Grass

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Leaf Guard

Protects against major status ailments during strong sunlight.

Dream Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
465
Extended Sinnoh
182 Platinum
Updated Johto
183 HeartGold, SoulSilver

Names

Korean
덩쿠림보
French
Bouldeneu
German
Tangoloss
Chinese
巨蔓藤
Japanese
モジャンボ (mojanbo)
Official Roomaji
Mojumbo

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
211 Search:
3014 EXP at level
Effort points
  • 2 Defense
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tangela Tangrowth Level up, knowing AncientPower

Stats

Pctile Min IVs Max IVs
HP
100
90.0 373 404
Attack
100
80.6 268 299
Defense
125
95.2 318 349
Special Attack
110
90.7 288 319
Special Defense
50
25.5 168 199
Speed
50
31.3 168 199
Total
535
88.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★✯✯☆☆
Skill
★★★✯☆
Stamina
★✯✯✯✯
Jump
★★
Total
8/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it.

Platinum

Its arms are made of plants that bind themselves to things. They grow back right away if cut.

HeartGold

When it remains still, it appears to be a large shrub. Unsuspecting prey that wander near get ensnared by its vines.

SoulSilver

Its vines grow so profusely that, in the warm season, you can’t even see its eyes.

Generation 5
Black, White

Its arms are made of plants that bind themselves to things. They grow back right away if cut.

Sprites

Tangrowth Tangrowth Tangrowth Tangrowth
Tangrowth Tangrowth Tangrowth Tangrowth

Miscellany

Species
Vine Search:
Color
Blue Search:
Cry
Footprint
Tangrowth
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Tangrowth
20

6'6.7"
2.0 m

Weight

${_("Trainer dudette")}

Tangrowth
1286

283.5 lb
128.6 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Tangrowth's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

5 5 5 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

8 8 8 Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

12 12 12 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

15 15 15 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

19 19 19 Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

22 22 22 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

26 26 26 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

29 29 29 Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

33 33 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

36 36 33 Knock Off Dark physical 20 20 100%

Target drops its held item.

36 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

40 40 40 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

43 43 43 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

47 47 47 Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

50 50 50 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

54 54 54 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

57 57 57 Block Normal non-damaging 5

Prevents the target from leaving battle.

Level up, learned by Tangela but not Tangrowth
Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

PoisonPowder Poison non-damaging 35 75%

Poisons the target.

Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

PoisonPowder Poison non-damaging 35 75%

Poisons the target.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Tangela but not Tangrowth
• • • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• • • Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

• • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

• • • Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• • • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• • • Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• • Power Swap Psychic non-damaging 10

User swaps Attack and Special Attack changes with the target.

• Rage Powder Bug non-damaging 20 3

Redirects the target's single-target effects to the user for this turn.

• • Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Tutor, learned by Tangela but not Tangrowth
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Tangela but not Tangrowth
Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Mimic Normal non-damaging 10

Copies the target's last used move.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links