Found a bug? Have a suggestion? File a bug report!
Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Parasect


Main Pokédex page | Flavor text and images

General

Parasect
bug grass

Abilities

Effect Spore
Enemy Pokémon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokémon.
Dry Skin
This Pokémon gradually loses HP per turn during Sunny Day, and gradually heals during Rain Dance. This Pokémon takes double damage from Fire attacks, but Water attacks heal it for 1/4 its HP.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
47
Gold/Silver/Crystal Johto
71
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
パラセクト
Romaji
Parasekuto

Flavor

Height
3'3.4" or 1 m
Weight
65 lb or 29.5 kg
Species
Mushroom
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
46 or 0x2e

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
7: Plant
Steps to hatch
5,120
Compatible with
43 families; 95 total Pokémon

In the Wild

Base EXP
128 or 0x80
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Attack
1 Defense
Wild held items
TinyMushroom (50%), Big Mushroom (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
46 Paras Base form 47 Parasect Raise to level 24

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
95
147 289 76.9
Defense
80
132 259 66.5
Special Attack
60
112 219 39.6
Special Defense
80
132 259 65.7
Speed
30
82 159 6.3
Average
67.5
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond A mushroom grown larger than the host's body controls PARASECT. It scatters poisonous spores.

Pearl It is controlled by a mushroom grown larger than the bug body. It is said to prefer damp places.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Parasect's Attack is higher, so it will inflict more damage with physical () moves.

Parasect gets the STAB from bug and grass moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Cross Poison poison physical 20 70 100% Has an increased chance for a critical hit and a 10% chance to Poison the target.
-- -- -- Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
-- PoisonPowder poison none 35 -- 75% Poisons the target.
-- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
-- -- -- -- Stun Spore grass none 30 -- 75% Paralyzes the target.
-- -- 6 PoisonPowder poison none 35 -- 75% Poisons the target.
7 6 Stun Spore grass none 30 -- 75% Paralyzes the target.
11 Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
13 PoisonPowder poison none 35 -- 75% Poisons the target.
17 Spore grass none 15 -- 100% Puts the target to Sleep.
19 Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
22 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
30 Growth normal none 40 -- 100% Raises the user's Special Attack.
30 28 27 Spore grass none 15 -- 100% Puts the target to Sleep.
39 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
39 37 35 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
47 Aromatherapy grass none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
48 46 43 Growth normal none 40 -- 100% Raises the user's Special Attack.
55 51 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
55 X-Scissor bug physical 15 80 100% Inflicts regular damage.
59 Aromatherapy grass none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Parasect in other Pokédexes