Essentials

Mismagius

Mismagius

Ghost

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
429
Original Sinnoh
73 Diamond, Pearl
Extended Sinnoh
73 Platinum

Names

French
Magirêve
German
Traunmagil
Chinese
夢妖魔
Korean
무우마직
Japanese
ムウマージ (muumaaji)
Official Roomaji
Mumage

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
187 Search:
2671 EXP at level
Effort points
  • 1 Special Attack
  • 1 Special Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
fast Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Misdreavus Mismagius Use a Dusk Stone

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
60
32.0 188 219
Defense
60
39.5 188 219
Special Attack
105
87.9 278 309
Special Defense
105
90.3 278 309
Speed
105
91.5 278 309
Total
495
73.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯
Skill
★★✯✯☆
Stamina
★✯☆
Jump
★★★★✯
Total
9/17/19

Flavor

Flavor Text

Generation 4
Diamond

Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations.

Pearl

It chants incantations. While they usually torment targets, some chants bring happiness.

Platinum

Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power.

HeartGold, SoulSilver

Its cries sound like incantations to torment the foe. It appears where you least expect it.

Generation 5
Black, White

Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power.

Sprites

Mismagius Mismagius Mismagius Mismagius

Miscellany

Species
Magical Search:
Color
Purple Search:
Cry
Footprint
Mismagius
Shape
Pomaceous Search:

Height

${_("Trainer dude")}

Mismagius
9

2'11.4"
0.9 m

Weight

${_("Trainer dudette")}

Mismagius
44

9.7 lb
4.4 kg

Locations

Moves

Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Mismagius's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

Magical Leaf Grass special 20 60

Never misses.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Level up, learned by Misdreavus but not Mismagius
Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

14 14 14 14 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

19 19 19 19 Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

23 Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

23 23 23 28 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

28 28 28 32 Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

32 32 32 37 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

37 37 37 41 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

41 41 41 46 Perish Song Normal non-damaging 5

User and target both faint after three turns.

46 46 46 50 Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

50 50 55 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Misdreavus but not Mismagius
• • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

• • • • Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

• • • • Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• • • • Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

• • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • • Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• • • • Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

• • • • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• Wonder Room Psychic non-damaging 10 -7

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Tutor, learned by Misdreavus but not Mismagius
Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

53 53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

63 63 63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Machine, learned by Misdreavus but not Mismagius
Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Shock Wave Electric special 20 60

Never misses.

Aerial Ace Flying physical 20 60

Never misses.

Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Swift Normal special 20 60

Never misses.

Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Skill Swap Psychic non-damaging 10

User and target swap abilities.

Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links