Essentials

Sableye

Sableye

dark ghost

Abilities

Keen Eye

Protects against accuracy drops.

Stall

Makes the Pokémon move last within its move's priority bracket.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 0
  • fire 1
  • flying 1
  • ghost 1
  • grass 1
  • ground 1
  • ice 1
  • normal 0
  • poison ½
  • psychic 0
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
302
Hoenn
68 Ruby, Sapphire, Emerald

Names

Japanese
ヤミラミ (yamirami)
Official Roomaji
Yamirami
Korean
깜까미
Chinese
勾魂眼
French
Ténéfix
German
Zobiris

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Humanshape
Steps to hatch
6400 Search:

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
98 Search:
1400 EXP at level
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sableye Sableye

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
75
53.3 218 249
Defense
75
61.4 218 249
Special Attack
65
50.7 198 229
Special Defense
65
48.7 198 229
Speed
50
32.0 168 199
Total
380
37.0

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.

HeartGold, SoulSilver

It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.

Sprites

Sableye Sableye Sableye Sableye

Miscellany

Species
Darkness Search:
Color
purple Search:
Cry
download mp3
Habitat Generation 3
cave Search:
Pawprint
Sableye
Shape
Anthropomorphic Search:

Height

Trainer dude

Sableye
5

1'7.7"
0.5 m

Weight

Trainer dudette

Sableye
110

24.3 lb
11.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold

Moves

Dark and ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Sableye's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

5 4 4 Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

9 8 8 Night Shade ghost Special 15 1 100%

Inflicts damage equal to the user's level.

13 11 11 Astonish ghost Physical 15 30 100%

Has a 30% chance to make the target flinch.

17 15 15 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

21 18 18 Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25 22 22 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

25 25 Shadow Sneak ghost Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

29 29 Knock Off dark Physical 20 20 100%

Target drops its held item.

29 32 32 Faint Attack dark Physical 20 60 100%

Never misses.

36 36 Punishment dark Physical 5 60 100%

Power increases against targets with more raised stats, up to a maximum of 200.

39 39 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

43 43 Power Gem rock Special 20 70 100%

Inflicts regular damage with no additional effect.

33 Knock Off dark Physical 20 20 100%

Target drops its held item.

37 46 46 Confuse Ray ghost None 10 0 100%

Confuses the target.

50 50 Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

41 53 53 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

45 57 57 Mean Look normal None 5 0 100%

Prevents the target from leaving battle.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

Moonlight normal None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Recover normal None 10 0 100%

Heals the user by half its max HP.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick psychic None 10 0 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

49 49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 61 Will-O-Wisp fire None 15 0 75%

Burns the target.

63 63 Embargo dark None 15 0 100%

Target cannot use held items.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links