Essentials

Sableye

Sableye

Dark Ghost

Abilities

Keen Eye

Prevents accuracy from being lowered.

Stall

Makes the Pokémon move last within its move's priority bracket.

Dream Ability

Prankster

Raises non-damaging moves' priority by one stage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
302
Hoenn
68 Ruby, Sapphire, Emerald

Names

German
Zobiris
Korean
깜까미
Chinese
勾魂眼
French
Ténéfix
Japanese
ヤミラミ (yamirami)
Official Roomaji
Yamirami

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Humanshape
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
98 Search:
1400 EXP at level
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sableye

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
75
51.6 218 249
Defense
75
61.3 218 249
Special Attack
65
50.9 198 229
Special Defense
65
49.2 198 229
Speed
50
31.3 168 199
Total
380
37.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯✯☆
Stamina
★✯✯☆
Jump
★★✯
Total
6/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.

HeartGold, SoulSilver

It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.

Generation 5
Black, White

It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.

Sprites

Sableye Sableye Sableye Sableye

Miscellany

Species
Darkness Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Sableye
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Sableye
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Sableye
110

24.3 lb
11.0 kg

Locations

Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold

Moves

Dark and Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Sableye's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 4 4 4 Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

9 8 8 8 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

13 11 11 11 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

17 15 15 15 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

21 18 18 18 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25 22 22 22 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

25 25 25 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

29 29 29 Knock Off Dark physical 20 20 100%

Target drops its held item.

29 32 32 32 Faint Attack Dark physical 20 60

Never misses.

36 36 36 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

39 39 39 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

43 43 43 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

33 Knock Off Dark physical 20 20 100%

Target drops its held item.

37 46 46 46 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

50 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

50 50 53 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

41 53 53 57 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

45 57 57 60 Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

• • • Flatter Dark non-damaging 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

• Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

• • • • Moonlight Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

• • • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• • • Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

• • • • Recover Normal non-damaging 10

Heals the user by half its max HP.

• Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• Trick Psychic non-damaging 10 100%

User and target swap items.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

63 63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links