Essentials
Abilities
- Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
- Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Hidden Ability
- Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 453
- Original Sinnoh
- 129
- Extended Sinnoh
- 129
- Updated Unova
- 290
- Central Kalos
- 125
Names
- Japanese
- グレッグル (guregguru)
- グレッグル
- Official roomaji
- Gureggru
- Korean
- 삐딱구리
- Chinese
- 不良蛙
- 不良蛙
- French
- Cradopaud
- German
- Glibunkel
- Spanish
- Croagunk
- Italian
- Croagunk
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Croagunk | Toxicroak Level up, starting at level 37 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 18.7 | 269 | 300 | |
Attack | 32.2 | 190 | 221 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 45.0 | 190 | 221 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 29.7 | 168 | 199 | |
Total | 13.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/21
Flavor
Flavor Text
-
It rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot.
Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.
-
Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers.
Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.
Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers.
Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.
Sprites
Height
2'3.6"
0.7 m
Weight
50.7 lb
23.0 kg
Locations
- Platinum
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Forest
- Score
- 90
- Rate
- 3
Moves
Poison and Fighting moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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3 | 3 | 3 | 3 | 3 | 3 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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8 | 8 | 8 | 8 | 8 | 8 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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10 | 10 | 10 | 10 | 10 | 10 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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17 | 17 | 17 | 17 | 17 | 17 | Feint Attack | 20 | 60 | — | Never misses. |
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22 | 22 | 22 | 22 | 22 | 22 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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24 | 24 | 24 | 24 | 24 | 24 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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29 | 29 | 29 | 29 | 29 | 29 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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36 | 36 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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38 | 38 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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36 | 36 | 36 | 36 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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38 | 38 | 38 | 38 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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43 | 43 | 43 | 43 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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43 | 43 | 45 | 45 | 45 | 45 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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47 | 47 | 47 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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45 | 45 | 50 | 50 | 50 | 50 | Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |