Essentials
Abilities
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Hidden Ability
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 331
- Original Hoenn
- 119
- New Hoenn
- 124
Names
- Japanese
- サボネア (sabonea)
- サボネア
- Official roomaji
- Sabonea
- Korean
- 선인왕
- Chinese
- 刺球仙人掌
- 刺球仙人掌
- French
- Cacnea
- German
- Tuska
- Spanish
- Cacnea
- Italian
- Cacnea
Breeding
Compatibility
Training
- Base EXP
- 67
- Effort points
-
- 1 Special Attack
- Capture rate
- 190
- Base happiness
- 35
- Growth rate
- medium slow
Wild held items
5% | Poison Barb | |
nothing | ||
5% | Sticky Barb | |
5% | Sticky Barb | |
5% | Sticky Barb | |
nothing | ||
5% | Sticky Barb |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cacnea | Cacturne Level up, starting at level 32 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 60.5 | 238 | 269 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 67.3 | 238 | 269 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 12.4 | 138 | 169 | |
Total | 26.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/19
Flavor
Flavor Text
-
By storing water in its body, this desert dweller can survive for 30 days without water.
-
It lives in arid locations. Its yellow flowers bloom once a year.
It prefers harsh environments such as deserts. It can survive for 30 days on water stored in its body.
Cacnea lives in arid locations such as deserts. It releases a strong aroma from its flower to attract prey. When prey comes near, this Pokémon shoots sharp thorns from its body to bring the victim down.
The more arid and harsh the environment, the more pretty and fragrant a flower Cacnea grows. This Pokémon battles by wildly swinging its thorny arms.
Sprites
Miscellany
Height
1'3.7"
0.4 m
Weight
113.1 lb
51.3 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Grass moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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9 | 9 | 9 | 9 | 9 | 9 | 7 | 7 | 7 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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13 | 13 | 13 | 13 | 13 | 13 | 10 | 10 | 10 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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17 | 17 | 17 | 17 | 17 | 17 | 13 | 13 | 13 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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21 | 21 | 21 | 21 | 21 | 21 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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16 | 16 | 16 | Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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19 | 19 | 19 | Feint Attack | 20 | 60 | — | Never misses. |
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25 | 25 | 25 | 25 | 25 | 25 | 22 | 22 | 22 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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29 | 29 | 29 | 29 | 29 | 29 | Feint Attack | 20 | 60 | — | Never misses. |
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26 | 26 | 26 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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33 | 33 | 33 | 33 | 33 | 33 | 30 | 30 | 30 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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37 | 37 | Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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41 | 41 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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45 | 45 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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37 | 37 | 37 | 37 | 34 | 34 | 34 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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41 | 41 | 41 | 41 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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45 | 45 | 45 | 45 | Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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38 | 38 | 38 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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42 | 42 | 42 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | 49 | 49 | 49 | 46 | 46 | 46 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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53 | 53 | 53 | 53 | 50 | 50 | 50 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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49 | 57 | 57 | 57 | 57 | 54 | 54 | 54 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
01 | 01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |