Essentials
Abilities
- Defiant
Raises Attack two stages upon having any stat lowered.
- Inner Focus
Prevents flinching.
Hidden Ability
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 624
- Original Unova
- 130
- Updated Unova
- 223
- Mountain Kalos
- 48
- Updated Alola
- 337
- Updated Ula'ula
- 158
Names
- Japanese
- コマタナ (komatana)
- コマタナ
- Korean
- 자망칼
- Chinese
- 駒刀小兵
- 驹刀小兵
- French
- Scalpion
- German
- Gladiantri
- Spanish
- Pawniard
- Italian
- Pawniard
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pawniard | Bisharp Level up, starting at level 52 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.8 | 263 | 294 | |
Attack | 60.5 | 238 | 269 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 41.3 | 188 | 219 | |
Total | 28.0 |
Flavor
Flavor Text
-
Blades comprise this Pokémon’s entire body. If battling dulls the blades, it sharpens them on stones by the river.
They fight at Bisharp’s command. They cling to their prey and inflict damage by sinking their blades into it.
Ignoring their injuries, groups attack by sinking the blades that cover their bodies into their prey.
-
Blades comprise this Pokémon’s entire body. If battling dulls the blades, it sharpens them on stones by the river.
Ignoring their injuries, groups attack by sinking the blades that cover their bodies into their prey.
Blades comprise this Pokémon’s entire body. If battling dulls the blades, it sharpens them on stones by the river.
Ignoring their injuries, groups attack by sinking the blades that cover their bodies into their prey.
-
After shredding its prey, it sharpens its blades on a stone by the river. Each Pawniard has its own favorite sharpening stone.
It follows Bisharp’s orders to a tee when it attacks enemies. After slashing an opponent, Pawniard clangs both of its blades together.
Sprites
Height
1'7.7"
0.5 m
Weight
22.5 lb
10.2 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Dark and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Pawniard's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 6 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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9 | 9 | 9 | 9 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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14 | 14 | 14 | 14 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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17 | 17 | 17 | 17 | Feint Attack | 20 | 60 | — | Never misses. |
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22 | 22 | 22 | 22 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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25 | 25 | 25 | 25 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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30 | 30 | 30 | 30 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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33 | 33 | 33 | 33 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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38 | 38 | 38 | 38 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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41 | 41 | 41 | 41 | Embargo | 15 | — | 100% | Target cannot use held items. |
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46 | 46 | 46 | 46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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49 | 49 | 49 | 49 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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54 | 54 | 54 | 54 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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57 | 57 | 57 | 57 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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62 | 62 | 62 | 62 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |