Essentials
Abilities
- Keen Eye
Prevents accuracy from being lowered.
- Stall
Makes the Pokémon move last within its move's priority bracket.
Hidden Ability
- Prankster
Raises non-damaging moves' priority by one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 302
- Original Hoenn
- 68
- Coastal Kalos
- 123
- New Hoenn
- 70
- Original Alola
- 102
- Original Melemele
- 102
- Original Poni
- 52
- Updated Alola
- 124
- Updated Melemele
- 124
- Updated Poni
- 64
Names
- Japanese
- ヤミラミ (yamirami)
- ヤミラミ
- Official roomaji
- Yamirami
- Korean
- 깜까미
- Chinese
- 勾魂眼
- 勾魂眼
- French
- Ténéfix
- German
- Zobiris
- Spanish
- Sableye
- Italian
- Sableye
Breeding
Compatibility
Training
- Base EXP
- 133
- Effort points
-
- 1 Attack
- 1 Defense
- Capture rate
- 45
- Base happiness
- 35
- Growth rate
- medium slow
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Wide Lens |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Sableye |
Sableye Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 48.9 | 218 | 249 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 29.7 | 168 | 199 | |
Total | 33.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/19
Flavor
Flavor Text
-
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
-
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
Sableye lead quiet lives deep inside caverns. They are feared, however, because these Pokémon are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.
Sableye digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon’s body surface.
-
It’s a fiend for gemstones, so it stalks Carbink. Unfortunately, Gabite almost always grabs them first.
This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away.
It digs through the ground with its hard claws and crunches down gems with its thick pointy teeth. Carbink is its favorite food.
Materials from gems it has eaten float to the surface of its body and can form an infinite number of patterns among individuals.
Sprites
Height
1'7.7"
0.5 m
Weight
24.3 lb
11.0 kg
Locations
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- HeartGold
- Black
- White
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Dark and Ghost moves get STAB, and have their type highlighted in green.
Physical moves better suit Sableye's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
|||||||||
— | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||||||||
— | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
— | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
5 | 4 | 4 | 4 | 4 | 4 | 4 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||
9 | 8 | 8 | 8 | 8 | 6 | 6 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
|||
13 | 11 | 11 | 11 | 11 | 9 | 9 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
|||
17 | 15 | 15 | 15 | 15 | 11 | 11 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
|||
14 | 14 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||||||
16 | 16 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||||
19 | 19 | Feint Attack | 20 | 60 | — | Never misses. |
||||||||
21 | 18 | 18 | 18 | 18 | 21 | 21 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
||
24 | 24 | Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
||||||||
26 | 26 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
||||||||
29 | 29 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
||||||||
31 | 31 | Confuse Ray | 10 | — | 100% | Confuses the target. |
||||||||
34 | 34 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||
36 | 36 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||||||
25 | 22 | 22 | 22 | 22 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||||
25 | 25 | 25 | 25 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||
29 | 29 | 29 | 29 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
||||||
29 | 32 | 32 | 32 | 32 | Feint Attack | 20 | 60 | — | Never misses. |
|||||
36 | 36 | 36 | 36 | Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
||||||
39 | 39 | 39 | 39 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
||||||
43 | 43 | 43 | 43 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||||
33 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
|||||||||
37 | 46 | 46 | 46 | 46 | Confuse Ray | 10 | — | 100% | Confuses the target. |
|||||
50 | 50 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||
41 | 53 | 53 | 39 | 39 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||||
50 | 50 | 41 | 41 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
||||||
53 | 53 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||
57 | 57 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
||||||||
44 | 44 | Quash | 15 | — | 100% | Makes the target act last this turn. |
||||||||
45 | 57 | 57 | 60 | 60 | 46 | 46 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
|||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||||
Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
|||||||||
Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
||||||||||
Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
||||||||||
Mean Look | 5 | — | — | Prevents the target from leaving battle. |
||||||||||
Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
||||||||||
Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
||||||||||
Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||||||
Recover | 10 | — | — | Heals the user by half its max HP. |
||||||||||
Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
|||||||||
Trick | 10 | — | 100% | User and target swap items. |
||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
|||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||
Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
||||||||||
Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
||||||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
|||||||||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
||||||||||
Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
||||||||||
Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
||||||||||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||||||||
Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
|||||||||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
||||||||||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
||||||||||
Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||
Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
||||||||||
Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||||||
Role Play | 10 | — | — | Copies the target's ability. |
||||||||||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
||||||||||
Shock Wave | 20 | 60 | — | Never misses. |
||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
|||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||||||
Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
|||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
||||||||||
Trick | 10 | — | 100% | User and target swap items. |
||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||||||
Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
||||||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
|||||||
01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||
04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
|||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
|||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||
29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||
31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
|||||||
39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
|||
41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
|||
49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
||||||
47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
||||||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||||
56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
||||
59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
|||||||
60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
||||||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||
61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
||||
63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
||||
65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
||||
66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||
67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||||||
70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||
77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||
79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||
84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
||||
85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||||
95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
||||||
97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||||||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
||||||||
99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||||||
H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
||||
H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||||||
H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |