Essentials
Pokédex Numbers
- Introduced in
- National
- 106
- Kanto
- 106
- Original Johto
- 144
- Updated Johto
- 146
Names
- Japanese
- サワムラー (sawamuraa)
- サワムラー
- Official roomaji
- Sawamular
- Korean
- 시라소몬
- Chinese
- 飛腿郎
- 飞腿郎
- French
- Kicklee
- German
- Kicklee
- Spanish
- Hitmonlee
- Italian
- Hitmonlee
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Tyrogue | Hitmonlee Level up, starting at level 20, when Attack > Defense | ||
Hitmonchan Level up, starting at level 20, when Attack < Defense | |||
Hitmontop Level up, starting at level 20, when Attack = Defense |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 87.7 | 308 | 339 | |
Defense | 27.0 | 174 | 205 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 91.2 | 288 | 319 | |
Speed | 70.5 | 242 | 273 | |
Total | 50.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/15/17
Flavor
Flavor Text
-
Its legs can stretch double. First-time foes are startled by its extensible reach.
-
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.
Hitmonlee’s legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
Sprites
Height
4'11.1"
1.5 m
Weight
109.8 lb
49.8 kg
Locations
- Red
- Blue
- Yellow
- FireRed
- LeafGreen
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Hitmonlee's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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— | — | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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— | — | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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— | — | — | — | — | — | — | 0 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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— | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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— | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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— | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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— | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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— | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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— | 6 | 6 | 5 | 5 | 5 | 5 | — | Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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33 | 11 | 11 | 9 | 9 | 9 | 9 | — | Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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38 | 16 | 16 | 13 | 13 | 13 | 13 | — | Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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5 | Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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9 | Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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13 | Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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20 | 17 | 17 | 17 | 17 | 17 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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43 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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25 | 25 | 25 | 25 | 25 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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48 | 26 | 26 | 29 | 29 | 29 | 29 | 29 | High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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31 | 31 | 33 | 33 | 33 | 33 | 33 | Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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36 | 36 | 37 | 37 | 37 | 37 | 37 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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41 | Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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41 | 41 | 41 | 41 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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45 | 45 | 45 | 45 | Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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41 | 41 | 45 | 49 | 49 | 49 | 49 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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53 | 46 | 46 | 49 | 53 | 53 | 53 | 53 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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53 | 57 | 57 | 57 | 57 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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51 | 51 | 57 | 61 | 61 | 61 | 61 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Level up, learned by Tyrogue but not Hitmonlee | |||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | — | — | — | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Tyrogue but not Hitmonlee | |||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Tutor, learned by Tyrogue but not Hitmonlee | |||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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35 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |