Essentials
Abilities
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 608
- Original Unova
- 114
- Updated Unova
- 191
- Mountain Kalos
- 66
Names
- Japanese
- ランプラー (ranpuraa)
- ランプラー
- Korean
- 램프라
- Chinese
- 燈火幽靈
- 灯火幽灵
- French
- Mélancolux
- German
- Laternecto
- Spanish
- Lampent
- Italian
- Lampent
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Litwick | Lampent Level up, starting at level 41 | Chandelure Use a Dusk Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 8.6 | 148 | 179 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 74.8 | 258 | 289 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 34.8 | 178 | 209 | |
Total | 32.7 |
Flavor
Flavor Text
-
This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.
It arrives near the moment of death and steals spirit from the body.
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
-
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
It arrives near the moment of death and steals spirit from the body.
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
It arrives near the moment of death and steals spirit from the body.
Sprites
Height
1'11.6"
0.6 m
Weight
28.7 lb
13.0 kg
Locations
Moves
Ghost and Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Lampent's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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— | — | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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3 | 3 | 3 | 3 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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5 | 5 | 5 | 5 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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7 | 7 | 7 | 7 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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10 | 10 | 10 | 10 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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13 | 13 | 13 | 13 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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16 | 16 | 16 | 16 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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20 | 20 | 20 | 20 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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24 | 24 | 24 | 24 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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28 | 28 | 28 | 28 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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33 | 33 | 33 | 33 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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38 | 38 | 38 | 38 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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45 | 45 | 45 | 45 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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53 | 53 | 53 | 53 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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61 | 61 | 61 | 61 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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69 | 69 | 69 | 69 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Litwick but not Lampent | |||||||||||
Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |