Essentials
Abilities
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 609
- Original Unova
- 115
- Updated Unova
- 192
- Mountain Kalos
- 67
Names
- Japanese
- シャンデラ (shandera)
- シャンデラ
- Korean
- 샹델라
- Chinese
- 水晶燈火靈
- 水晶灯火灵
- French
- Lugulabre
- German
- Skelabra
- Spanish
- Chandelure
- Italian
- Chandelure
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Litwick | Lampent Level up, starting at level 41 | Chandelure Use a Dusk Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 23.5 | 178 | 209 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 96.7 | 358 | 389 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 63.4 | 228 | 259 | |
Total | 76.6 |
Flavor
Flavor Text
-
It absorbs a spirit, which it then burns. By waving the flames on its arms, it puts its foes into a hypnotic trance.
Being consumed in Chandelure’s flame burns up the spirit, leaving the body behind.
The spirits burned up in its ominous flame lose their way and wander this world forever.
-
Being consumed in Chandelure’s flame burns up the spirit, leaving the body behind.
The spirits burned up in its ominous flame lose their way and wander this world forever.
Being consumed in Chandelure’s flame burns up the spirit, leaving the body behind.
The spirits burned up in its ominous flame lose their way and wander this world forever.
Sprites
Height
3'3.4"
1.0 m
Weight
75.6 lb
34.3 kg
Locations
Moves
Ghost and Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Chandelure's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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— | — | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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— | — | — | — | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | — | — | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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— | — | — | — | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Level up, learned by Lampent but not Chandelure | |||||||||||
— | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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3 | 3 | 3 | 3 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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7 | 7 | 7 | 7 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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13 | 13 | 13 | 13 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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16 | 16 | 16 | 16 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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24 | 24 | 24 | 24 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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33 | 33 | 33 | 33 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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38 | 38 | 38 | 38 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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45 | 45 | 45 | 45 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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53 | 53 | 53 | 53 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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61 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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69 | 69 | 69 | 69 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Litwick but not Chandelure | |||||||||||
Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |