Essentials
Pokédex Numbers
- Introduced in
- National
- 15
- Kanto
- 15
- Original Johto
- 29
- Updated Johto
- 29
- Central Kalos
- 28
Names
- Japanese
- スピアー (supiaa)
- スピアー
- Official roomaji
- Spear
- Korean
- 독침붕
- Chinese
- 大針蜂
- 大针蜂
- French
- Dardargnan
- German
- Bibor
- Spanish
- Beedrill
- Italian
- Beedrill
Breeding
Compatibility
Training
- Base EXP
- 223
- Effort points
-
- 2 Attack
- 1 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Poison Barb |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Weedle | Kakuna Level up, starting at level 7 | Beedrill Level up, starting at level 10 |
Beedrill Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 48.0 | 303 | 334 | |
Attack | 97.3 | 368 | 399 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 0.6 | 98 | 129 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 99.0 | 358 | 389 | |
Total | 67.1 |
Flavor
Flavor Text
-
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
-
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
May appear in a swarm. Flies at violent speeds, all the while stabbing with the toxic stinger on its rear.
Beedrill is extremely territorial. No one should ever approach its nest—this is for their own safety. If angered, they will attack in a furious swarm.
Sprites
Height
4'7.1"
1.4 m
Weight
89.3 lb
40.5 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Bug and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Beedrill's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
0 | Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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— | Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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— | — | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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10 | 11 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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14 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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17 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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13 | 20 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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23 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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26 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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16 | Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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19 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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22 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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25 | 29 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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28 | 32 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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31 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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34 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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37 | 35 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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38 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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40 | 41 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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45 | 44 | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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Level up, learned by Kakuna but not Beedrill | |||||||||
— | 0 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Level up, learned by Weedle but not Beedrill | |||||||||
— | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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15 | 9 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Tutor, learned by Kakuna but not Beedrill | |||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |