Essentials
Abilities
- Leaf Guard
Protects against major status ailments during strong sunlight.
- Oblivious
Prevents infatuation and protects against Captivate.
Hidden Ability
- Sweet Veil
Prevents friendly Pokémon from sleeping.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 761
- Original Alola
- 171
- Original Akala
- 98
- Updated Alola
- 207
- Updated Akala
- 108
Names
- Japanese
- アマカジ (amakaji)
- アマカジ
- Korean
- 달콤아
- Chinese
- 甜竹竹
- 甜竹竹
- French
- Croquine
- German
- Frubberl
- Spanish
- Bounsweet
- Italian
- Bounsweet
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Bounsweet | Steenee Level up, starting at level 18 | Tsareena Level up, knowing Stomp |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 12.1 | 257 | 288 | |
Attack | 4.1 | 128 | 159 | |
Defense | 7.3 | 144 | 175 | |
Special Attack | 5.7 | 128 | 159 | |
Special Defense | 7.9 | 144 | 175 | |
Speed | 10.4 | 132 | 163 | |
Total | 2.0 |
Flavor
Flavor Text
-
A delectable aroma pours from its body. They are often swallowed whole by Toucannon lured by that wafting deliciousness.
Although it’s too sugary for human consumption, Bounsweet’s sweat can be watered down into a juice with just the right amount of sweetness.
Because of its sweet, delicious aroma, bird Pokémon are always after it, but it’s not intelligent enough to care.
It tries to resist being swallowed by a bird Pokémon by spinning the sepals on its head. It’s usually a fruitless attempt.
Sprites
Height
0'11.8"
0.3 m
Weight
7.1 lb
3.2 kg
Locations
Moves
Grass moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Splash | 40 | — | — | Does nothing. |
|||
5 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
|||
9 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||
13 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||
17 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||
21 | Magical Leaf | 20 | 60 | — | Never misses. |
|||
25 | Teeter Dance | 20 | — | 100% | Confuses the target. |
|||
29 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
33 | Aromatic Mist | 20 | — | — | Raises a selected ally's Special Defense by one stage. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
||||
Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
|||
Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
||||
Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
||||
Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||
21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||
42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
|||
99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |