- Leaf Guard
Protects against major status ailments during strong sunlight.
Prevents infatuation and protects against Captivate.
- Sweet Veil
Prevents friendly Pokémon from sleeping.
- Introduced in
- Original Alola
- Original Akala
- Updated Alola
- Updated Akala
- アマカジ (amakaji)
Wild held items
|Baby||Basic||Stage 1||Stage 2|
|Bounsweet||Steenee Level up, starting at level 18||Tsareena Level up, knowing Stomp|
|Pctile||Min IVs||Max IVs|
A delectable aroma pours from its body. They are often swallowed whole by Toucannon lured by that wafting deliciousness.
Although it’s too sugary for human consumption, Bounsweet’s sweat can be watered down into a juice with just the right amount of sweetness.
Because of its sweet, delicious aroma, bird Pokémon are always after it, but it’s not intelligent enough to care.
It tries to resist being swallowed by a bird Pokémon by spinning the sepals on its head. It’s usually a fruitless attempt.
Grass moves get STAB, and have their type highlighted in green.
|Level up: Learned when a Pokémon reaches a certain level.|
Lowers the target's Attack by one stage.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Has an increased chance for a critical hit.
Lowers the target's evasion by one stage.
Confuses the target.
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Raises a selected ally's Special Defense by one stage.
|Egg: Appears on a newly-hatched Pokémon, if the father had the same move.|
Raises one of a friendly Pokémon's stats at random by two stages.
Lowers the target's Attack by two stages.
Hits through Protect and Detect.
Puts the target to sleep.
Has a 10% chance to lower the target's Attack by one stage.
Heals the user by half its max HP. Affected by weather.
|Machine: Can be taught at any time by using a TM or HM.|
Badly poisons the target, inflicting more damage every turn.
Power and type depend upon user's IVs. Power can range from 30 to 70.
Changes the weather to sunny for five turns.
Reduces damage from special attacks by 50% for five turns.
Prevents any moves from hitting the user this turn.
Protects the user's field from major status ailments and confusion for five turns.
Power increases as happiness decreases, up to a maximum of 102.
Requires a turn to charge before attacking.
Power increases with happiness, up to a maximum of 102.
Raises the user's evasion by one stage.
Reduces damage from physical attacks by half.
Power doubles if user is burned, paralyzed, or poisoned.
User sleeps for two turns, completely healing itself.
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Has double power if it's used more than once per turn.
Has a 10% chance to lower the target's Special Defense by one stage.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the target's Attack by two stages and confuses the target.
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Uses a move which depends upon the terrain.
Inflicts regular damage with no additional effect.
Lowers the target's Special Attack by one stage.