Essentials

Bewear

Strong Arm Pokémon

Bewear

Normal Fighting

Abilities

Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

Klutz

Prevents the Pokémon from using its held item in battle.

Hidden Ability

Unnerve

Prevents opposing Pokémon from eating held Berries.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 2
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
キテルグマ (kiteruguma)
キテルグマ
Korean
이븐곰
Chinese
穿著熊
穿着熊
French
Chelours
German
Kosturso
Spanish
Bewear
Italian
Bewear

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
175 Search:
Effort points
  • 2 Attack
Capture rate
70 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Stufful Bewear Level up, starting at level 27

Stats

Pctile Min IVs Max IVs
HP
120
96.9 413 444
Attack
125
90.6 318 349
Defense
80
63.6 228 259
Special Attack
55
34.2 178 209
Special Defense
60
37.0 188 219
Speed
60
41.3 188 219
Total
500
70.4

Flavor

Flavor Text

Generation 7
Moon

This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug.

Ultra Sun

It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn’t run away as fast as possible.

Sprites

Bewear Bewear

Miscellany

Species
Strong Arm Pokémon Search:
Color
Pink Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Bewear
21

6'10.7"
2.1 m

Weight

Trainer dudette

Bewear
1350

297.6 lb
135.0 kg

Locations

Moves

Normal and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Bewear's higher Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 0 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

5 5 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

10 10 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

14 14 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

19 19 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

23 23 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

30 30 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

36 36 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

43 43 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

49 49 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

56 56 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

62 62 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Stufful but not Bewear
• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

• • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

• • Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

• • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• • Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links