Essentials
Pokédex Numbers
- Introduced in
- National
- 455
- Original Sinnoh
- 131
- Extended Sinnoh
- 131
- Updated Unova
- 289
- Mountain Kalos
- 29
Names
- Japanese
- マスキッパ (masukippa)
- マスキッパ
- Official roomaji
- Muskippa
- Korean
- 무스틈니
- Chinese
- 尖牙籠
- 尖牙笼
- French
- Vortente
- German
- Venuflibis
- Spanish
- Carnivine
- Italian
- Carnivine
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Carnivine |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 62.3 | 321 | 352 | |
Attack | 75.0 | 268 | 299 | |
Defense | 54.6 | 212 | 243 | |
Special Attack | 70.6 | 248 | 279 | |
Special Defense | 54.4 | 212 | 243 | |
Speed | 26.0 | 160 | 191 | |
Total | 49.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/19
Flavor
Flavor Text
-
It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.
Using its tentacles to lash itself to trees, it lies in wait for prey, luring it close with sweet-smelling drool.
-
It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey.
It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.
It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey.
It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.
Sprites
Height
4'7.1"
1.4 m
Weight
59.5 lb
27.0 kg
Locations
- HeartGold
- SoulSilver
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Carnivine's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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11 | 11 | 11 | 11 | 11 | 11 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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17 | 17 | 17 | 17 | 17 | 17 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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21 | 21 | 21 | 21 | 21 | 21 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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27 | 27 | 27 | 27 | 27 | 27 | Feint Attack | 20 | 60 | — | Never misses. |
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31 | 31 | 31 | 31 | 31 | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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31 | 37 | 37 | 37 | 37 | 37 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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31 | 37 | 37 | 37 | 37 | 37 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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31 | 37 | 37 | 37 | 37 | 37 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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37 | 41 | 41 | 41 | 41 | 41 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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41 | 47 | 47 | 47 | 47 | 47 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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47 | 51 | 50 | 50 | 50 | 50 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |