Essentials

Fomantis

Sickle Grass Pokémon

Fomantis

Grass

Abilities

Leaf Guard

Protects against major status ailments during strong sunlight.

Hidden Ability

Contrary

Inverts stat changes.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
カリキリ (karikiri)
カリキリ
Korean
짜랑랑
Chinese
偽螳草
伪螳草
French
Mimantis
German
Imantis
Spanish
Fomantis
Italian
Fomantis

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
50 Search:
Effort points
  • 1 Attack
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Miracle Seed Miracle Seed

Evolution

Baby Basic Stage 1 Stage 2
Fomantis Lurantis Level up, during the day, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
40
9.5 253 284
Attack
55
23.5 178 209
Defense
35
5.4 138 169
Special Attack
50
27.2 168 199
Special Defense
35
6.2 138 169
Speed
35
12.4 138 169
Total
250
4.6

Flavor

Flavor Text

Generation 7
Moon

They give off a sweet and refreshing scent. Cutiefly often gather near the tall grass where Fomantis are hiding.

Ultra Sun

When the sun rises, Fomantis spreads its four leaves and bathes in the sunlight. The tip of its head has a pleasant aroma.

Sprites

Fomantis Fomantis

Miscellany

Species
Sickle Grass Pokémon Search:
Color
Pink Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Fomantis
3

0'11.8"
0.3 m

Weight

Trainer dudette

Fomantis
15

3.3 lb
1.5 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

5 Leafage Grass physical 40 40 100%

Inflicts regular damage with no additional effect.

10 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

14 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

19 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

23 Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

28 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

32 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

37 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

41 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

46 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Aromatherapy Grass status 5

Cures the entire party of major status effects.

• Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

• Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links