Essentials

Comfey

Posy Picker Pokémon

Comfey

Fairy

Abilities

Flower Veil

Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.

Triage

This Pokémon's healing moves have their priority increased by 3.

Hidden Ability

Natural Cure

Cures any major status ailment upon switching out.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
キュワワー (kyuwawaa)
キュワワー
Korean
큐아링
Chinese
花療環環
花疗环环
French
Guérilande
German
Curelei
Spanish
Comfey
Italian
Comfey

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Grass
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Misty Seed Misty Seed

Evolution

Baby Basic Stage 1 Stage 2
Comfey

Stats

Pctile Min IVs Max IVs
HP
51
26.2 275 306
Attack
52
19.6 172 203
Defense
90
73.5 248 279
Special Attack
82
65.0 232 263
Special Defense
110
91.2 288 319
Speed
100
84.3 268 299
Total
485
61.7

Flavor

Flavor Text

Generation 7
Moon

Baths prepared with the flowers from its vine have a relaxing effect, so this Pokémon is a hit with many people.

Ultra Sun

It stretches sticky vines out from its head and picks flowers to adorn itself with. When it doesn’t have any flowers, it feels uneasy.

Sprites

Comfey Comfey

Miscellany

Species
Posy Picker Pokémon Search:
Color
Green Search:
Cry
Shape
Pomaceous Search:

Height

Trainer dude

Comfey
1

0'3.9"
0.1 m

Weight

Trainer dudette

Comfey
3

0.7 lb
0.3 kg

Locations

Moves

Fairy moves get STAB, and have their type highlighted in green.

Special moves better suit Comfey's higher Special Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Flower Shield Fairy status 10

Raises the Defense of all Grass Pokémon in battle.

4 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

7 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

10 Magical Leaf Grass special 20 60

Never misses.

13 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

16 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

19 Sweet Kiss Fairy status 10 75%

Confuses the target.

22 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

25 Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

28 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

31 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

34 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

37 Floral Healing Fairy status 10

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

40 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

43 Aromatherapy Grass status 5

Cures the entire party of major status effects.

46 Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

49 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• After You Normal status 15

Makes the target act next this turn.

• Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links