Essentials
Abilities
- Flower Veil
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
- Triage
This Pokémon's healing moves have their priority increased by 3.
Hidden Ability
- Natural Cure
Cures any major status ailment upon switching out.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 764
- Original Alola
- 174
- Original Akala
- 101
- Updated Alola
- 210
- Updated Akala
- 111
Names
- Japanese
- キュワワー (kyuwawaa)
- キュワワー
- Korean
- 큐아링
- Chinese
- 花療環環
- 花疗环环
- French
- Guérilande
- German
- Curelei
- Spanish
- Comfey
- Italian
- Comfey
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Comfey |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 26.2 | 275 | 306 | |
Attack | 19.6 | 172 | 203 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 65.0 | 232 | 263 | |
Special Defense | 91.2 | 288 | 319 | |
Speed | 84.3 | 268 | 299 | |
Total | 61.7 |
Flavor
Flavor Text
-
It attaches flowers to its highly nutritious vine. This revitalizes the flowers, and they give off an aromatic scent.
Baths prepared with the flowers from its vine have a relaxing effect, so this Pokémon is a hit with many people.
It stretches sticky vines out from its head and picks flowers to adorn itself with. When it doesn’t have any flowers, it feels uneasy.
It picks flowers and sticks them to its body with fluids it produces. The aroma that wafts from its petals has a healing effect.
Sprites
Height
0'3.9"
0.1 m
Weight
0.7 lb
0.3 kg
Locations
Moves
Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Comfey's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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— | Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
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4 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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7 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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13 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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16 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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19 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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22 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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25 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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28 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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31 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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34 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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37 | Floral Healing | 10 | — | — | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
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40 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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43 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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46 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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49 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |