Essentials
Abilities
- Dazzling
Opposing Pokémon cannot use priority attacks.
- Strong Jaw
Strengthens biting moves to 1.5× their power.
Hidden Ability
- Wonder Skin
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 779
- Original Alola
- 243
- Original Ula'ula
- 115
- Updated Alola
- 320
- Updated Ula'ula
- 141
Names
- Japanese
- ハギギシリ (hagigishiri)
- ハギギシリ
- Korean
- 치갈기
- Chinese
- 磨牙彩皮魚
- 磨牙彩皮鱼
- French
- Denticrisse
- German
- Knirfish
- Spanish
- Bruxish
- Italian
- Bruxish
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Bruxish |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 52.2 | 309 | 340 | |
Attack | 79.9 | 278 | 309 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 76.5 | 252 | 283 | |
Total | 56.3 |
Flavor
Flavor Text
-
When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.
It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.
It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.
Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.
Sprites
Height
2'11.4"
0.9 m
Weight
41.9 lb
19.0 kg
Locations
Moves
Water and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Bruxish's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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9 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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12 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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17 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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20 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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25 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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28 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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33 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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36 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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41 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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44 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |