Essentials

Bruxish

Gnash Teeth Pokémon

Bruxish

Water Psychic

Abilities

Dazzling

Opposing Pokémon cannot use priority attacks.

Strong Jaw

Strengthens biting moves to 1.5× their power.

Hidden Ability

Wonder Skin

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ハギギシリ (hagigishiri)
ハギギシリ
Korean
치갈기
Chinese
磨牙彩皮魚
磨牙彩皮鱼
French
Denticrisse
German
Knirfish
Spanish
Bruxish
Italian
Bruxish

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
166 Search:
Effort points
  • 2 Attack
Capture rate
80 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Razor Fang Razor Fang

Evolution

Baby Basic Stage 1 Stage 2
Bruxish

Stats

Pctile Min IVs Max IVs
HP
68
52.2 309 340
Attack
105
79.9 278 309
Defense
70
50.5 208 239
Special Attack
70
54.3 208 239
Special Defense
70
50.6 208 239
Speed
92
76.5 252 283
Total
475
56.3

Flavor

Flavor Text

Generation 7
Moon

It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.

Ultra Sun

It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.

Sprites

Bruxish Bruxish

Miscellany

Species
Gnash Teeth Pokémon Search:
Color
Pink Search:
Cry
Shape
Ichthyic Search:

Height

Trainer dude

Bruxish
9

2'11.4"
0.9 m

Weight

Trainer dudette

Bruxish
190

41.9 lb
19.0 kg

Locations

Moves

Water and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Bruxish's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

4 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

9 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

12 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

17 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

20 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

25 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

28 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

33 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

36 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

41 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

44 Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

• Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 Aerial Ace Flying physical 20 60

Never misses.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Embargo Dark status 15 100%

Target cannot use held items.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links