Essentials
Abilities
- Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
- Illuminate
Doubles the wild encounter rate.
Hidden Ability
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 170
- Original Johto
- 174
- Original Hoenn
- 181
- Updated Johto
- 176
- Coastal Kalos
- 147
- New Hoenn
- 190
- Original Alola
- 201
- Original Akala
- 128
- Updated Alola
- 257
- Updated Akala
- 158
Names
- Japanese
- チョンチー (chonchii)
- チョンチー
- Official roomaji
- Chonchie
- Korean
- 초라기
- Chinese
- 燈籠魚
- 灯笼鱼
- French
- Loupio
- German
- Lampi
- Spanish
- Chinchou
- Italian
- Chinchou
Breeding
Compatibility
Training
Wild held items
5% | Yellow Shard | |
nothing | ||
5% | Deep Sea Scale | |
5% | Deep Sea Scale | |
5% | Deep Sea Scale | |
nothing | ||
5% | Deep Sea Scale |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Chinchou | Lanturn Level up, starting at level 27 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 7.2 | 144 | 175 | |
Defense | 7.3 | 144 | 175 | |
Special Attack | 36.8 | 180 | 211 | |
Special Defense | 33.1 | 180 | 211 | |
Speed | 50.7 | 202 | 233 | |
Total | 25.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/19
Flavor
Flavor Text
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It discharges positive and negative electricity from its antenna tips to shock its foes.
-
On the dark ocean floor, its only means of communication is its constantly flashing lights.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
-
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Chinchou blink their shining antennae at one another to claim their respective turf.
Sprites
Height
1'7.7"
0.5 m
Weight
26.5 lb
12.0 kg
Locations
- Gold
-
- Silver
-
- Crystal
-
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- HeartGold
-
- SoulSilver
-
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water and Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Chinchou's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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5 | 5 | — | — | — | — | — | — | Supersonic | 20 | — | 55% | Confuses the target. |
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— | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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6 | 6 | 6 | 6 | 6 | 6 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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13 | 13 | 9 | 9 | 9 | 9 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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12 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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9 | 9 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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17 | 17 | 12 | 12 | 12 | 12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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17 | 17 | 12 | 17 | 17 | 17 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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20 | 20 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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17 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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25 | 25 | 20 | 20 | 20 | 20 | 23 | 23 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | 29 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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28 | 28 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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31 | 31 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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37 | 37 | 23 | 23 | 23 | 23 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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28 | 28 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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28 | 28 | 31 | 31 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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31 | 31 | 34 | 34 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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34 | 34 | 39 | 39 | 34 | 34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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39 | 39 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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39 | 39 | 42 | 42 | 42 | 42 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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41 | 41 | 42 | 42 | 45 | 45 | 45 | 45 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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47 | 47 | 47 | Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
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49 | 45 | 45 | 50 | 50 | 50 | 50 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Soak | 20 | — | 100% | Changes the target's type to Water. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H7 | H7 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | H7 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |