Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Rock Head
Protects against recoil damage.
Hidden Ability
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 369
- Original Hoenn
- 179
- Coastal Kalos
- 42
- New Hoenn
- 188
- Original Alola
- 262
- Original Poni
- 77
- Updated Alola
- 343
- Updated Poni
- 90
Names
- Japanese
- ジーランス (jiiransu)
- ジーランス
- Official roomaji
- Glanth
- Korean
- 시라칸
- Chinese
- 古空棘魚
- 古空棘鱼
- French
- Relicanth
- German
- Relicanth
- Spanish
- Relicanth
- Italian
- Relicanth
Breeding
Compatibility
Training
Wild held items
5% | Green Shard | |
nothing | ||
5% | Deep Sea Scale | |
5% | Deep Sea Scale | |
5% | Deep Sea Scale | |
nothing | ||
5% | Deep Sea Scale |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Relicanth |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 90.4 | 373 | 404 | |
Attack | 65.1 | 248 | 279 | |
Defense | 95.3 | 328 | 359 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 34.8 | 178 | 209 | |
Total | 61.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 14/14/18
Flavor
Flavor Text
-
A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.
-
It has remained unchanged for 100 million years. It was discovered during a deep-sea exploration.
A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.
Relicanth is a Pokémon species that existed for a hundred million years without ever changing its form. This ancient Pokémon feeds on microscopic organisms with its toothless mouth.
Relicanth is a rare species that was discovered in deep-sea explorations. This Pokémon’s body withstands the enormous water pressure of the ocean depths. Its body is covered in tough scales that are like craggy rocks.
-
Its form has remained the same for one hundred million years. Its body is filled with fat, so it can withstand the water pressure of the deep sea.
It was fortuitously discovered during a deep sea expedition. Its teeth have atrophied, so it now survives on microscopic organisms it sucks up.
Thought to have gone extinct, Relicanth was given a name that is a variation of the name of the person who discovered it.
The reason it hasn’t changed at all in a hundred million years is that it’s apparently already a perfect life-form.
Sprites
Height
3'3.4"
1.0 m
Weight
51.6 lb
23.4 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 80
- Rate
- 10
Moves
Water and Rock moves get STAB, and have their type highlighted in green.
Physical moves better suit Relicanth's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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— | — | — | Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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— | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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— | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | — | — | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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8 | 8 | 8 | 8 | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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8 | 10 | 10 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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22 | 22 | 22 | 22 | 22 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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21 | 21 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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26 | 26 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | 31 | 31 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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36 | 36 | 36 | 36 | 36 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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43 | 43 | 43 | 43 | 43 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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35 | 35 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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50 | 41 | 41 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | 46 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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57 | 50 | 50 | 50 | 50 | 50 | 50 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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57 | 57 | 57 | 57 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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64 | 64 | 64 | 64 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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64 | 71 | 71 | 71 | 71 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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78 | 78 | 78 | 78 | 56 | 56 | Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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H6 | H6 | H6 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | H7 | H7 | H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |