Essentials
Abilities
- Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
- Hydration
Cures any major status ailment after each turn during rain.
Hidden Ability
- Regenerator
Heals for 1/3 max HP upon switching out.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 594
- Original Unova
- 100
- Updated Unova
- 182
- Coastal Kalos
- 149
- Original Alola
- 157
- Original Akala
- 84
- Updated Alola
- 191
- Updated Akala
- 92
Names
- Japanese
- ママンボウ (mamanbou)
- ママンボウ
- Korean
- 맘복치
- Chinese
- 保母曼波
- 保姆曼波
- French
- Mamanbo
- German
- Mamolida
- Spanish
- Alomomola
- Italian
- Alomomola
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Alomomola |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 99.3 | 503 | 534 | |
Attack | 48.9 | 218 | 249 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 15.6 | 158 | 189 | |
Speed | 47.9 | 198 | 229 | |
Total | 54.7 |
Flavor
Flavor Text
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The special membrane enveloping Alomomola has the ability to heal wounds.
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
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Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
-
It uses its special mucus to close the wounds of injured Pokémon. The reason for this behavior remains unknown.
They float upon the open sea. Many water Pokémon gather in the area around Alomomola.
Fishermen take them along on long voyages, because if you have an Alomomola with you, there’ll be no need for a doctor or medicine.
The reason it helps Pokémon in a weakened condition is that any Pokémon coming after them may also attack Alomomola.
Sprites
Height
3'11.2"
1.2 m
Weight
69.7 lb
31.6 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Alomomola's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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— | — | — | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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— | — | — | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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— | — | — | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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— | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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5 | 5 | 5 | 5 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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9 | 9 | 9 | 9 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 13 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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17 | 17 | 17 | 17 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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21 | 21 | 21 | 21 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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25 | 25 | 25 | 25 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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29 | 29 | 29 | 29 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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33 | 33 | 33 | 33 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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37 | 37 | 37 | 37 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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41 | 41 | 41 | 41 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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45 | 45 | 45 | 45 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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49 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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49 | 49 | 49 | 53 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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53 | 53 | 53 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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57 | 57 | 57 | 57 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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61 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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61 | 61 | 61 | 65 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |