Essentials
Pokédex Numbers
- Introduced in
- National
- 746
- Original Alola
- 110
- Original Melemele
- 110
- Original Akala
- 42
- Original Ula'ula
- 57
- Updated Alola
- 133
- Updated Melemele
- 133
- Updated Akala
- 42
- Updated Ula'ula
- 60
Names
- Japanese
- ヨワシ (yowashi)
- ヨワシ
- Korean
- 약어리
- Chinese
- 弱丁魚
- 弱丁鱼
- French
- Froussardine
- German
- Lusardin
- Spanish
- Wishiwashi
- Italian
- Wishiwashi
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Wishiwashi |
Wishiwashi Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.8 | 263 | 294 | |
Attack | 1.1 | 108 | 139 | |
Defense | 1.0 | 108 | 139 | |
Special Attack | 2.8 | 118 | 149 | |
Special Defense | 1.3 | 118 | 149 | |
Speed | 17.2 | 148 | 179 | |
Total | 0.1 |
Flavor
Flavor Text
-
When it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies.
It’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson.
They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.
When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.
Sprites
Height
0'7.9"
0.2 m
Weight
0.7 lb
0.3 kg
Locations
Moves
Water moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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6 | 6 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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9 | 9 | Feint Attack | 20 | 60 | — | Never misses. |
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14 | 14 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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17 | 17 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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22 | 22 | Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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25 | 25 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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30 | 30 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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33 | 33 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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38 | 38 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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41 | 41 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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46 | 46 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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49 | 49 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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54 | 54 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |