Essentials
Abilities
- Water Veil
Prevents burns.
- Oblivious
Prevents infatuation and protects against Captivate.
Hidden Ability
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 320
- Original Hoenn
- 99
- Updated Unova
- 240
- Coastal Kalos
- 27
- New Hoenn
- 104
- Original Alola
- 266
- Original Poni
- 81
- Updated Alola
- 351
- Updated Poni
- 98
Names
- Japanese
- ホエルコ (hoeruko)
- ホエルコ
- Official roomaji
- Whalko
- Korean
- 고래왕자
- Chinese
- 吼吼鯨
- 吼吼鲸
- French
- Wailmer
- German
- Wailmer
- Spanish
- Wailmer
- Italian
- Wailmer
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Wailmer | Wailord Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 98.1 | 433 | 464 | |
Attack | 42.7 | 208 | 239 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 6.2 | 138 | 169 | |
Speed | 41.3 | 188 | 219 | |
Total | 36.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/19
Flavor
Flavor Text
-
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
-
It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
Wailmer’s nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.
-
It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball.
It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.
It swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils.
Due to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore.
Sprites
Height
6'6.7"
2.0 m
Weight
286.6 lb
130.0 kg
Locations
- Ruby
-
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Sapphire
-
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Emerald
-
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Dewford Town
- Ever Grande City
- Lilycove City
- Mossdeep City
- Pacifidlog Town
- Route 103
- Route 105
- Route 106
- Route 107
- Route 108
- Route 109
- Route 110
- Route 115
- Route 121
- Route 122
- Route 123
- Route 124
- Route 125
- Route 126
- Route 127
- Route 128
- Route 129
- Route 130
- Route 131
- Route 132
- Route 133
- Route 134
- Seafloor Cavern
- Shoal Cave
- Slateport City
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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5 | 4 | 4 | 4 | 4 | 4 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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10 | 7 | 7 | 7 | 7 | 7 | 7 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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14 | 11 | 11 | 11 | 11 | 10 | 10 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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19 | 14 | 14 | 14 | 14 | 13 | 13 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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23 | 17 | 17 | 17 | 17 | 16 | 16 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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28 | 21 | 21 | 21 | 21 | 19 | 19 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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32 | 24 | 24 | 24 | 24 | 22 | 22 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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25 | 25 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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37 | 27 | 27 | 27 | 27 | 29 | 29 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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33 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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41 | 34 | 34 | 34 | 34 | 33 | Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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46 | 37 | 37 | 37 | 37 | 37 | 37 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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41 | Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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41 | 41 | 41 | 41 | 41 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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44 | 44 | 44 | 44 | 45 | 45 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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50 | 47 | 47 | 47 | 47 | 49 | 49 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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50 | 50 | 53 | 53 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Soak | 20 | — | 100% | Changes the target's type to Water. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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72 | 72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |