Essentials
Abilities
- Contrary
Inverts stat changes.
- Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 686
- Coastal Kalos
- 10
- Updated Alola
- 26
- Updated Melemele
- 26
- Updated Poni
- 10
Names
- Japanese
- マーイーカ (maaiika)
- マーイーカ
- Korean
- 오케이징
- Chinese
- 好啦魷
- 好啦鱿
- French
- Sepiatop
- German
- Iscalar
- Spanish
- Inkay
- Italian
- Inkay
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Inkay | Malamar Level up, starting at level 30, with the 3DS turned upside-down |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 26.8 | 279 | 310 | |
Attack | 20.9 | 176 | 207 | |
Defense | 27.0 | 174 | 205 | |
Special Attack | 11.2 | 142 | 173 | |
Special Defense | 17.7 | 160 | 191 | |
Speed | 23.7 | 158 | 189 | |
Total | 9.8 |
Flavor
Flavor Text
-
Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
It flashes the light-emitting spots on its body, which drains its opponent’s will to fight. It takes the opportunity to scuttle away and hide.
Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
It flashes the light-emitting spots on its body, which drains its opponent’s will to fight. It takes the opportunity to scuttle away and hide.
-
It draws prey near with its blinking lights and then wraps them up in its long tentacles and holds them in place.
When exchanging information with others of its kind, it flashes the light-emitting spots on its body in a complex rhythm.
Sprites
Height
1'3.7"
0.4 m
Weight
7.7 lb
3.5 kg
Locations
- X
- Y
Moves
Dark and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Inkay's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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4 | 4 | 4 | 4 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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8 | 8 | 8 | 8 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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12 | 12 | 12 | 12 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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13 | 13 | 13 | 13 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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15 | 15 | 15 | 15 | Topsy-Turvy | 20 | — | — | Inverts the target's stat modifiers. |
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18 | 18 | 18 | 18 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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21 | 21 | 21 | 21 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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23 | 23 | 23 | 23 | Switcheroo | 10 | — | 100% | User and target swap items. |
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27 | 27 | 27 | 27 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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31 | 31 | 31 | 31 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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35 | 35 | 35 | 35 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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39 | 39 | 39 | 39 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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43 | 43 | 43 | 43 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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46 | 46 | 46 | 46 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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48 | 48 | 48 | 48 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |