Essentials
Abilities
- Compound Eyes
Increases moves' accuracy to 1.3×.
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 596
- Original Unova
- 102
- Updated Unova
- 174
Names
- Japanese
- デンチュラ (denchura)
- デンチュラ
- Korean
- 전툴라
- Chinese
- 電蜘蛛
- 电蜘蛛
- French
- Mygavolt
- German
- Voltula
- Spanish
- Galvantula
- Italian
- Galvantula
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Joltik | Galvantula Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.6 | 313 | 344 | |
Attack | 51.6 | 222 | 253 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 76.9 | 262 | 293 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 89.3 | 284 | 315 | |
Total | 55.3 |
Flavor
Flavor Text
-
When attacked, they create an electric barrier by spitting out many electrically charged threads.
They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.
It creates barriers from electrified silk that stun foes. This works as a weapon as well as a defense.
-
They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.
When attacked, they create an electric barrier by spitting out many electrically charged threads.
They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.
When attacked, they create an electric barrier by spitting out many electrically charged threads.
Sprites
Height
2'7.5"
0.8 m
Weight
31.5 lb
14.3 kg
Locations
Moves
Bug and Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Galvantula's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | 0 | 0 | Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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— | — | Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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— | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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— | — | — | — | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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— | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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— | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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— | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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4 | 4 | 4 | 4 | 4 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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7 | 7 | 7 | 7 | 7 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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12 | 12 | 12 | 12 | 12 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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15 | 15 | 15 | 15 | 15 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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18 | 18 | 18 | 18 | 18 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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23 | 23 | 23 | 23 | 23 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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26 | 26 | 26 | 26 | 26 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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29 | 29 | 29 | 29 | 29 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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34 | 34 | 34 | 34 | 34 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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40 | 40 | 40 | 40 | 40 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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46 | 46 | 46 | 46 | 46 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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54 | 54 | 54 | 54 | 54 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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60 | 60 | 60 | 60 | 60 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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65 | 65 | Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Joltik but not Galvantula | ||||||||||||
Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |