Essentials
Abilities
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 282
- Original Hoenn
- 31
- Extended Sinnoh
- 159
- Central Kalos
- 66
- New Hoenn
- 31
Names
- Japanese
- サーナイト (saanaito)
- サーナイト
- Official roomaji
- Sirnight
- Korean
- 가디안
- Chinese
- 沙奈朵
- 沙奈朵
- French
- Gardevoir
- German
- Guardevoir
- Spanish
- Gardevoir
- Italian
- Gardevoir
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Ralts | Kirlia Level up, starting at level 20 | Gardevoir Level up, starting at level 30 | |
Gallade Use a Dawn Stone, males only |
Gardevoir Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 52.2 | 309 | 340 | |
Attack | 60.5 | 238 | 269 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 98.9 | 398 | 429 | |
Special Defense | 97.9 | 338 | 369 | |
Speed | 84.3 | 268 | 299 | |
Total | 94.6 |
Flavor
Flavor Text
-
To protect its Trainer, it will expend all its psychic power to create a small black hole.
-
To protect its Trainer, it will expend all its psychic power to create a small black hole.
It has the power to predict the future. Its power peaks when it is protecting its Trainer.
Gardevoir has the ability to read the future. If it senses impending danger to its Trainer, this Pokémon is said to unleash its psychokinetic energy at full power.
Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole. This Pokémon will try to protect its Trainer even at the risk of its own life.
Sprites
Height
5'3.0"
1.6 m
Weight
106.7 lb
48.4 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Psychic and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Gardevoir's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
|||
— | — | — | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
— | — | — | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
|||
— | — | — | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
|||
— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
|||
— | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
|||
— | — | — | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
— | — | — | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
|||
6 | 4 | 4 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
|||
10 | 6 | 6 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
12 | 9 | 9 | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
|||
11 | 11 | Disarming Voice | 15 | 40 | — | Never misses. |
||||
17 | 14 | 14 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
|||
22 | 17 | 17 | Magical Leaf | 20 | 60 | — | Never misses. |
|||
25 | 19 | 19 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
|||
23 | 23 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
||||
33 | 26 | 26 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
|||
40 | 31 | 31 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
45 | 35 | 35 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
|||
53 | 40 | 40 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
|||
60 | 44 | 44 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||
65 | 49 | 49 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
|||
73 | 53 | 53 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
|||
80 | 58 | 58 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
85 | 62 | 62 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
|||
Level up, learned by Kirlia but not Gardevoir | ||||||||||
17 | 14 | 14 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
|||
50 | 40 | 40 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Ralts but not Gardevoir | ||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
|||||
Confuse Ray | 10 | — | 100% | Confuses the target. |
||||||
Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
||||||
Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
||||||
Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
||||||
Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
||||||
Mean Look | 5 | — | — | Prevents the target from leaving battle. |
||||||
Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
||||||
Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
||||||
Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||
Skill Swap | 10 | — | — | User and target swap abilities. |
||||||
Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
||||||
Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
|||||
Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
|||||
Magic Room | 10 | — | — | Negates held items for five turns. |
||||||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
||||||
Recycle | 10 | — | — | User recovers the item it last used up. |
||||||
Shock Wave | 20 | 60 | — | Never misses. |
||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
||||||
Skill Swap | 10 | — | — | User and target swap abilities. |
||||||
Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
|||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
||||||
Trick | 10 | — | 100% | User and target swap items. |
||||||
Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
|||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||
21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||
32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||
41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
|||
48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||
61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
|||
68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
||||
73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||
85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
|||
86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||
99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |