Essentials
Pokédex Numbers
- Introduced in
- National
- 94
- Kanto
- 94
- Original Johto
- 60
- Original Sinnoh
- 71
- Extended Sinnoh
- 71
- Updated Johto
- 60
- Mountain Kalos
- 32
- Original Alola
- 63
- Original Melemele
- 63
- Original Akala
- 25
- Original Ula'ula
- 34
- Updated Alola
- 75
- Updated Melemele
- 75
- Updated Akala
- 25
- Updated Ula'ula
- 34
Names
- Japanese
- ゲンガー (gengaa)
- ゲンガー
- Official roomaji
- Gangar
- Korean
- 팬텀
- Chinese
- 耿鬼
- 耿鬼
- French
- Ectoplasma
- German
- Gengar
- Spanish
- Gengar
- Italian
- Gengar
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Gastly | Haunter Level up, starting at level 25 | Gengar Trade |
Gengar Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 36.4 | 198 | 229 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 99.2 | 408 | 439 | |
Special Defense | 79.6 | 258 | 289 | |
Speed | 98.0 | 328 | 359 | |
Total | 91.8 |
Flavor
Flavor Text
-
The leer that floats in darkness belongs to a Gengar delighting in casting curses on people.
-
It hides in shadows. It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
Hiding in people’s shadows at night, it absorbs their heat. The chill it causes makes the victims shake.
Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow.
-
Should you feel yourself attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up.
It apparently wishes for a traveling companion. Since it was once human itself, it tries to create one by taking the lives of other humans.
You can hear tales told all over the world about how Gengar will pay a visit to children who are naughty.
Even your home isn’t safe. Gengar will lurk in whatever dark corner of a room it can find and wait for its chance to catch its prey.
Sprites
Height
4'7.1"
1.4 m
Weight
89.3 lb
40.5 kg
Locations
Pal Park
- Area
- Forest
- Score
- 90
- Rate
- 3
Moves
Ghost and Poison moves get STAB, and have their type highlighted in green.
Special moves better suit Gengar's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | — | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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0 | Shadow Punch | 20 | 60 | — | Never misses. |
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— | Shadow Punch | 20 | 60 | — | Never misses. |
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— | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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5 | 5 | 5 | Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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8 | 8 | 8 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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12 | 12 | 12 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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15 | 15 | 15 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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19 | 19 | 19 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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22 | 22 | 22 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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25 | 25 | Shadow Punch | 20 | 60 | — | Never misses. |
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28 | 28 | 28 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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33 | 33 | 33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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39 | 39 | 39 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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44 | 44 | 44 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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50 | 50 | 50 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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55 | 55 | 55 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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61 | 61 | 61 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Gastly but not Gengar | ||||||||||
Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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Reflect Type | 15 | — | — | User becomes the target's type. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |