Essentials
Pokédex Numbers
- Introduced in
- National
- 93
- Kanto
- 93
- Original Johto
- 59
- Original Sinnoh
- 70
- Extended Sinnoh
- 70
- Updated Johto
- 59
- Mountain Kalos
- 31
- Original Alola
- 62
- Original Melemele
- 62
- Original Akala
- 24
- Original Ula'ula
- 33
- Updated Alola
- 74
- Updated Melemele
- 74
- Updated Akala
- 24
- Updated Ula'ula
- 33
Names
- Japanese
- ゴースト (goosuto)
- ゴースト
- Official roomaji
- Ghost
- Korean
- 고우스트
- Chinese
- 鬼斯通
- 鬼斯通
- French
- Spectrum
- German
- Alpollo
- Spanish
- Haunter
- Italian
- Haunter
Breeding
Compatibility
Training
- Base EXP
- 142
- Effort points
-
- 2 Special Attack
- Capture rate
- 90
- Base happiness
- 70
- Growth rate
- medium slow
Wild held items
nothing | ||
5% | Spell Tag | |
nothing | ||
nothing | ||
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Gastly | Haunter Level up, starting at level 25 | Gengar Trade |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.8 | 263 | 294 | |
Attack | 17.1 | 168 | 199 | |
Defense | 16.8 | 158 | 189 | |
Special Attack | 88.6 | 298 | 329 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 78.9 | 258 | 289 | |
Total | 38.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/14/18
Flavor
Flavor Text
-
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
-
If you get the feeling of being watched in darkness when nobody is around, Haunter is there.
It licks with its gaseous tongue to steal the victim’s life force. It lurks in darkness for prey.
Haunter is a dangerous Pokémon. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away.
-
It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.
It fears the light and revels in the dark. It may be on the verge of extinction in cities that stay brightly lit at night.
On moonless nights, Haunter searches for someone to curse, so it’s best not to go out walking around.
It’s dangerous to go outside alone on nights when you’re feeling sad. Haunter will catch you, and you won’t be able to go back home.
Sprites
Height
5'3.0"
1.6 m
Weight
0.2 lb
0.1 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
-
- Old Chateau, 2F
- Old Chateau, 2F left room
- Old Chateau, 2F leftmost room
- Old Chateau, 2F middle room
- Old Chateau, 2F private room
- Old Chateau, 2F right room
- Old Chateau, 2F rightmost room
- Old Chateau, dining room
- Old Chateau, entrance
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Pearl
-
- Old Chateau, 2F
- Old Chateau, 2F left room
- Old Chateau, 2F leftmost room
- Old Chateau, 2F middle room
- Old Chateau, 2F private room
- Old Chateau, 2F right room
- Old Chateau, 2F rightmost room
- Old Chateau, dining room
- Old Chateau, entrance
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Platinum
- HeartGold
- SoulSilver
- X
-
- Y
-
Pal Park
- Area
- Forest
- Score
- 80
- Rate
- 10
Moves
Ghost and Poison moves get STAB, and have their type highlighted in green.
Special moves better suit Haunter's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | — | — | — | — | — | — | — | — | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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— | Confuse Ray | 10 | — | 100% | Confuses the target. |
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0 | Shadow Punch | 20 | 60 | — | Never misses. |
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— | Shadow Punch | 20 | 60 | — | Never misses. |
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— | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | — | — | — | — | — | — | Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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8 | 8 | 8 | 5 | 5 | 5 | 5 | 5 | 5 | Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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13 | 13 | 8 | 8 | 8 | 8 | 8 | 8 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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16 | 16 | 13 | 12 | 12 | 12 | 12 | 12 | 12 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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— | 21 | 21 | 16 | 15 | 15 | 15 | 15 | 15 | 15 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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29 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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31 | 21 | 19 | 19 | 19 | 19 | 19 | 19 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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22 | 22 | 22 | 22 | 22 | 22 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | Shadow Punch | 20 | 60 | — | Never misses. |
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31 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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28 | 28 | 28 | 28 | 28 | 28 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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33 | 33 | 33 | 33 | 33 | 33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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38 | 39 | 39 | 31 | 39 | 39 | 39 | 39 | 39 | 39 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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44 | 44 | 44 | 44 | 44 | 44 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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48 | 48 | 39 | 50 | 50 | 50 | 50 | 50 | 50 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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55 | 55 | 55 | 55 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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45 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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53 | 55 | 55 | 61 | 61 | 61 | 61 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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64 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Gastly but not Haunter | |||||||||||||||||
Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Explosion | 5 | 250 | 100% | User faints. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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Reflect Type | 15 | — | — | User becomes the target's type. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Will-O-Wisp | 15 | — | 85% | Burns the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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36 | Self-Destruct | 5 | 200 | 100% | User faints. |
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42 | 42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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47 | Explosion | 5 | 250 | 100% | User faints. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | 48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |