Essentials

Grimer

Alola Form

Alolan Grimer

Poison Dark

Abilities

Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Hidden Ability

Power of Alchemy

When an ally faints, this Pokémon gains its Ability.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
88
Kanto
88 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
116 Gold, Silver, Crystal
Original Hoenn
106 Ruby, Sapphire, Emerald
Updated Johto
117 HeartGold, SoulSilver
Updated Unova
64 Black 2, White 2
New Hoenn
111 Omega Ruby, Alpha Sapphire
Original Alola
50 Sun, Moon
Original Melemele
50 Sun, Moon
Original Ula'ula
28 Sun, Moon
Updated Alola
57 Ultra Sun, Ultra Moon
Updated Melemele
57 Ultra Sun, Ultra Moon
Updated Ula'ula
28 Ultra Sun, Ultra Moon

Names

Japanese
ベトベター (betobetaa)
ベトベター
Official roomaji
Betbeter
Korean
질퍽이
Chinese
臭泥
臭泥
French
Tadmorv
German
Sleima
Spanish
Grimer
Italian
Grimer

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
65 Search:
Effort points
  • 1 HP
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 5% Black Sludge Black Sludge

Evolution

Baby Basic Stage 1 Stage 2
Grimer Muk Level up, starting at level 38

Grimer Forms

  • Grimer
  • Alolan Grimer

Stats

Pctile Min IVs Max IVs
HP
80
74.1 333 364
Attack
80
54.5 228 259
Defense
50
23.1 168 199
Special Attack
40
14.5 148 179
Special Defense
50
22.7 168 199
Speed
25
4.7 118 149
Total
325
23.8

Flavor

Flavor Text

Generation 5
Black, White

It was born when sludge in a dirty stream was exposed to the moon’s X-rays. It appears among filth.

Black 2, White 2

Born from sludge, these Pokémon now gather in polluted places and increase the bacteria in their bodies.

Generation 6
X

Sludge exposed to X-rays from the moon transformed into Grimer. It loves feeding on filthy things.

Y

Appears in filthy areas. It thrives by sucking up polluted sludge that is pumped out of factories.

Omega Ruby

Grimer’s sludgy and rubbery body can be forced through any opening, however small it may be. This Pokémon enters sewer pipes to drink filthy wastewater.

Alpha Sapphire

Grimer emerged from the sludge that settled on a polluted seabed. This Pokémon loves anything filthy. It constantly leaks a horribly germ-infested fluid from all over its body.

Generation 7
Sun

Its main source of food is the slimy industrial waste of factories. This Pokémon’s numbers have been decreasing in recent years.

Moon

It was born from sludge transformed by exposure to X-rays from the moon. When its internal load of germs decreases, it dies.

Ultra Sun

It was born from sludge on the ocean floor. In a sterile environment, the germs within its body can’t multiply, and it dies.

Ultra Moon

The wastewater coming from factories is clean these days, so Grimer have nothing to eat. They’re said to be on the verge of extinction.

Sprites

Alolan Grimer Alolan Grimer

Miscellany

Species
Sludge Pokémon Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Grimer
Shape
Brachial Search:

Height

Trainer dude

Alolan Grimer
7

2'3.6"
0.7 m

Weight

Trainer dudette

Alolan Grimer
420

92.6 lb
42.0 kg

Locations

Pal Park

Area
Field
Score
50
Rate
30

Moves

Poison and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Grimer's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Poison Gas Poison status 40 90%

Poisons the target.

4 Harden Normal status 30

Raises the user's Defense by one stage.

7 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

15 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

18 Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

21 Minimize Normal status 10

Raises the user's evasion by two stages.

26 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

29 Knock Off Dark physical 20 65 100%

Target drops its held item.

32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

37 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

40 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

43 Acid Armor Poison status 20

Raises the user's Defense by two stages.

46 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

48 Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

60 Quash Dark status 15 100%

Makes the target act last this turn.

63 Embargo Dark status 15 100%

Target cannot use held items.

64 Explosion Normal physical 5 250 100%

User faints.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links