Essentials
Abilities
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
- Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Hidden Ability
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 593
- Original Unova
-
99
- Updated Unova
-
181
Names
- Japanese
- ブルンゲル (burungeru)
-
- ブルンゲル
- Korean
- 탱탱겔
- Chinese
- 胖嘟嘟
-
- 胖嘟嘟
- French
- Moyade
- German
- Apoquallyp
- Spanish
- Jellicent
- Italian
- Jellicent
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Frillish | Jellicent Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 90.4 | 373 | 404 | |
Attack | 29.8 | 188 | 219 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 67.3 | 238 | 269 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 41.3 | 188 | 219 | |
Total | 58.8 |
Flavor
Flavor Text
-
The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.
They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.
Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.
-
Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.
The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.
Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.
The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.
-
Jellicent is always hanging around fancy cruise ships and tankers, hoping to drag away its prey.
Sprites




Height


7'2.6"
2.2 m
Weight


297.6 lb
135.0 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Water and Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Jellicent's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Water Spout | ![]() |
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5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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— | — | — | Wring Out | ![]() |
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5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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— | — | — | — | Bubble | ![]() |
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30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | Water Sport | ![]() |
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15 | — | — | Halves all Fire-type damage. |
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— | — | — | — | Absorb | ![]() |
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25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | Night Shade | ![]() |
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15 | * | 100% | Inflicts damage equal to the user's level. |
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5 | 5 | 5 | 5 | Absorb | ![]() |
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25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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9 | 9 | 9 | 9 | Night Shade | ![]() |
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15 | * | 100% | Inflicts damage equal to the user's level. |
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13 | 13 | 13 | 13 | Bubble Beam | ![]() |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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22 | 22 | 22 | 22 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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27 | 27 | 27 | 27 | Ominous Wind | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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32 | 32 | 32 | 32 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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37 | 37 | 37 | 37 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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45 | 45 | 45 | 45 | Hex | ![]() |
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10 | 65 | 100% | Has double power if the target has a major status ailment. |
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53 | 53 | 53 | 53 | Hydro Pump | ![]() |
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5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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61 | 61 | 61 | 61 | Wring Out | ![]() |
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5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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69 | 69 | 69 | 69 | Water Spout | ![]() |
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5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Frillish but not Jellicent | |||||||||||
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Acid Armor | ![]() |
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20 | — | — | Raises the user's Defense by two stages. |
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Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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Constrict | ![]() |
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35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Mist | ![]() |
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30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Tutor: Can be taught at any time by an NPC. | |||||||||||
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Bind | ![]() |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Giga Drain | ![]() |
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10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | ![]() |
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10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | ![]() |
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10 | — | 100% | User and target swap items. |
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Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | ![]() |
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20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | Ice Beam | ![]() |
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10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | ![]() |
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5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | ![]() |
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10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | Sludge Bomb | ![]() |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | 55 | Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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61 | 61 | 61 | 61 | Will-O-Wisp | ![]() |
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15 | — | 85% | Burns the target. |
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68 | 68 | 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | ![]() |
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5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
H3 | 94 | Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | 98 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | 99 | 99 | Dazzling Gleam | ![]() |
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10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |