Essentials
Abilities
- Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
- Chlorophyll
Doubles Speed during strong sunlight.
Hidden Ability
- Overcoat
Protects against damage from weather.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 542
- Original Unova
- 48
- Updated Unova
- 19
Names
- Japanese
- ハハコモリ (hahakomori)
- ハハコモリ
- Korean
- 모아머
- Chinese
- 保母蟲
- 保姆虫
- French
- Manternel
- German
- Matrifol
- Spanish
- Leavanny
- Italian
- Leavanny
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sewaddle | Swadloon Level up, starting at level 20 | Leavanny Level up, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 78.3 | 274 | 305 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 76.5 | 252 | 283 | |
Total | 70.4 |
Flavor
Flavor Text
-
Upon finding a small Pokémon, it weaves clothing for it from leaves, using the cutters on its arms and sticky silk.
It keeps its eggs warm with heat from fermenting leaves. It also uses leaves to make warm wrappings for Sewaddle.
Upon finding a small Pokémon, it weaves clothing for it from leaves by using the sticky silk secreted from its mouth.
-
Upon finding a small Pokémon, it weaves clothing for it from leaves by using the sticky silk secreted from its mouth.
It keeps its eggs warm with heat from fermenting leaves. It also uses leaves to make warm wrappings for Sewaddle.
Upon finding a small Pokémon, it weaves clothing for it from leaves by using the sticky silk secreted from its mouth.
It keeps its eggs warm with heat from fermenting leaves. It also uses leaves to make warm wrappings for Sewaddle.
Sprites
Height
3'11.2"
1.2 m
Weight
45.2 lb
20.5 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Bug and Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Leavanny's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
0 | 0 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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— | — | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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— | — | — | — | — | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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— | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | — | — | — | — | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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— | — | — | — | — | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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8 | 8 | 8 | 8 | 8 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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15 | 15 | 15 | 15 | 15 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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22 | 22 | 22 | 22 | 22 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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29 | 29 | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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29 | 29 | 29 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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32 | 32 | 32 | 32 | 32 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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34 | 34 | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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36 | 36 | 36 | 36 | 36 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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39 | 39 | 39 | 39 | 39 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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43 | 43 | 43 | 43 | 43 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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46 | 46 | 46 | 46 | 46 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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50 | 50 | 50 | 50 | 50 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Level up, learned by Swadloon but not Leavanny | ||||||||||||
0 | 0 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | — | — | — | Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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20 | 20 | 20 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Level up, learned by Sewaddle but not Leavanny | ||||||||||||
29 | 29 | 29 | 29 | 29 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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31 | 31 | 31 | 31 | Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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36 | 36 | 36 | 36 | 36 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | 43 | 43 | 43 | 43 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Sewaddle but not Leavanny | ||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |