Essentials
Abilities
- Magma Armor
Prevents freezing.
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 219
- Original Johto
- 212
- Original Hoenn
- 104
- Updated Johto
- 217
- Mountain Kalos
- 13
- New Hoenn
- 109
Names
- Japanese
- マグカルゴ (magukarugo)
- マグカルゴ
- Official roomaji
- Magcargot
- Korean
- 마그카르고
- Chinese
- 熔岩蝸牛
- 熔岩蜗牛
- French
- Volcaropod
- German
- Magcargo
- Spanish
- Magcargo
- Italian
- Magcargo
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Slugma | Magcargo Level up, starting at level 38 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 17.1 | 168 | 199 | |
Defense | 91.8 | 308 | 339 | |
Special Attack | 70.6 | 248 | 279 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 8.0 | 128 | 159 | |
Total | 45.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/14
Flavor
Flavor Text
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Its body temperature is roughly 18,000 degrees F. Flames spout from gaps in its hardened shell.
-
Its brittle shell occasionally spouts intense flames that circulate throughout its body.
Its body is as hot as lava and is always billowing. Flames will occasionally burst from its shell.
Magcargo’s shell is actually its skin that hardened as a result of cooling. Its shell is very brittle and fragile—just touching it causes it to crumble apart. This Pokémon returns to its original size by dipping itself in magma.
Magcargo’s body temperature is approximately 18,000 degrees Fahrenheit. Water is vaporized on contact. If this Pokémon is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog.
Sprites
Height
2'7.5"
0.8 m
Weight
121.3 lb
55.0 kg
Locations
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Fire and Rock moves get STAB, and have their type highlighted in green.
Special moves better suit Magcargo's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | — | — | — | — | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | — | — | — | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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— | — | — | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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0 | Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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— | Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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— | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | — | — | — | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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8 | 8 | 8 | 5 | 5 | 6 | 6 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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15 | 15 | 11 | 10 | 10 | 8 | 8 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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22 | 22 | 16 | 14 | 14 | 13 | 13 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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23 | 19 | 19 | Recover | 10 | — | — | Heals the user by half its max HP. |
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15 | 15 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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20 | 20 | Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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26 | 22 | 22 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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23 | 23 | 27 | 27 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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29 | 29 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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34 | 34 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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28 | 28 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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29 | 29 | 31 | 32 | 32 | 36 | 36 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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40 | 37 | 37 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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36 | 36 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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48 | 48 | 45 | 44 | 44 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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60 | 60 | 52 | 52 | 52 | 43 | 43 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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47 | 47 | Recover | 10 | — | — | Heals the user by half its max HP. |
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61 | 59 | 59 | 54 | 54 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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66 | 67 | 67 | 58 | 58 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Slugma but not Magcargo | ||||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |