Essentials
Abilities
- Defiant
Raises Attack two stages upon having any stat lowered.
- Inner Focus
Prevents flinching.
Hidden Ability
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 625
- Original Unova
- 131
- Updated Unova
- 224
- Mountain Kalos
- 49
- Updated Alola
- 338
- Updated Ula'ula
- 159
Names
- Japanese
- キリキザン (kirikizan)
- キリキザン
- Korean
- 절각참
- Chinese
- 劈斬司令
- 劈斩司令
- French
- Scalproie
- German
- Caesurio
- Spanish
- Bisharp
- Italian
- Bisharp
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pawniard | Bisharp Level up, starting at level 52 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 48.0 | 303 | 334 | |
Attack | 90.6 | 318 | 349 | |
Defense | 82.1 | 268 | 299 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 53.9 | 208 | 239 | |
Total | 64.5 |
Flavor
Flavor Text
-
It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
-
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
-
No matter how strong the Bisharp, it’s said that if the blade on its head is chipped, it will retire from its position as the boss.
It leads a group of Pawniard. Bisharp doesn’t even change its expression when it deals the finishing blow to an opponent.
Sprites
Height
5'3.0"
1.6 m
Weight
154.3 lb
70.0 kg
Locations
- Black
- White
Moves
Dark and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Bisharp's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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— | — | — | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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— | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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— | — | — | — | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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6 | 6 | 6 | 6 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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9 | 9 | 9 | 9 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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14 | 14 | 14 | 14 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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17 | 17 | 17 | 17 | Feint Attack | 20 | 60 | — | Never misses. |
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22 | 22 | 22 | 22 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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25 | 25 | 25 | 25 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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30 | 30 | 30 | 30 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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33 | 33 | 33 | 33 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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38 | 38 | 38 | 38 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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41 | 41 | 41 | 41 | Embargo | 15 | — | 100% | Target cannot use held items. |
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46 | 46 | 46 | 46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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49 | 49 | 49 | 49 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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57 | 57 | 57 | 57 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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63 | 63 | 63 | 63 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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71 | 71 | 71 | 71 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Pawniard but not Bisharp | |||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |